This probably only applies for Ubisoft.
Ubisoft’s Watch Dogs runs on a brand new engine, and by brand new we mean, created from scratch and not a souped up version of the old one. The Assassin’s Creed games ran on Anvil Engine and had a few issues on the PC.
However, the new engine called Disrupt engine won’t have all these problems as DSOgaming found out. Here’s their conversation with Sebastien Viard, the technical Director of Watch Dogs.
The Disrupt engine is not based on AnvilNext, so there shouldn’t be much issues with it. The game also has a lead platform and it’s on the PC.
“We expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. Previously, we developed games first on the Xbox 360 and then translated them onto the PS3. It took a lot of time and money to port. Now we develop first on the PC and port to all other consoles.”
Ubisoft have also revealed that they would need teams of up to 600 people to create an open world game on consoles.
Here’s what Pauline Jacquey told GI.Biz: “Yes. We do parts of games, but it’s very actually standard at Ubisoft now to do AAA games, like for the new PS4 console, you need teams of up to 600 guys so you can’t do it at just one site.
“We already have interesting technology that we develop for the group that’s linked to what we did in the past, driving. It’s really cool, I think it’s in the top technology you have at Ubisoft. And we have collaboration but we are already doing our own thing, but I can’t talk about it.”