Watch Dogs on the PS4 will be a radically different game than the one on PS3. The Dualshock 4 has also been used to enhance the overall experience as the controller’s touchpad will relate directly to the main protagonist’s phone.
Senior producer Dominic Guay had a lot of praise for the PS4 version and said: “I guess the image I would give [compared to PS3] is that it’s like a magnifying lens,” he told Digital Spy.
“Every core pillar of the game is able to be pushed further. We’re able to push the immersion. The fidelity of the graphics is one part of the immersion, but it’s more than graphics.
“I’ll give you small examples; it’s like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they’ll react to it.
“We can spend more time in the brain of each AI with a more powerful machine, saying, ‘OK, how will I react to what just happened there? Where will I run to? Will I call the cops?’, or stuff like that. Fundamentally the core, innovative part of Watch Dogs is the same on every platform. But on PS4 we’re able to push every lever a lot further.”
He said that PS4 has a very fast memory and it helps in making an open world game. He revealed the benefits of that RAM as well.
“[PS4 has] very fast memory. I mean, 8GB of RAM. What that means in short is that there’s a lot less limit on your creators, on our artists, and details and the diversity of what they can create. For an open world game like Watch Dogs it also means something very important because if you have a game that happens in a small corridor, yeah, you can put a lot of detail in the corridor.
The game comes out on the current gen and next gen platforms in 2013.
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