“It’s a very CPU intensive game.”
THQ’s Huw Beynon told Eurogamer that while he knows that the Wii U CPU isn’t as fast as some of the other consoles (6 year old ones), the issue could have been presented properly instead of blowing it out of proportion.
Yesterday, we reported via Nowgamer that 4A Games’ chief technical officer Oles Shishkovtsov called the Wii U CPU slow and horrible and one of the reasons why the Metro: Last Light isn’t possible on the system: “[The] Wii U has a horrible, slow CPU.”
The THQ employee talked about it a bit more and said: “It’s a very CPU intensive game. I think it’s been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn’t as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform.”
“I think that what frustrates me about the way the story’s been spun out is that there’s been no opportunity to say, ‘Well, yes, on that one individual piece maybe it’s not as… maybe his opinion is that it’s not as easy for the way that the 4A engine’s been built as is the others.
“What it doesn’t go on to look at is to say that, you know, we could probably get around that. We could probably get Metro to run on an iPad if we wanted, or on pretty much anything. Just as in the same way that between PC and current console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any platform we release on.”
When asked whether the game will appear on the Wii U or not, he gave a diplomatic answer and said that the studio is small comprising of 80 members, etc.. So basically what he is saying is that, the game won’t end up on the Wii U.
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