WiiU is capable of DX 11 graphics, is obviously better than the PS3 and Xbox 360

Is that so?

Posted By | On 23rd, Sep. 2012 Under News | Follow This Author @KartikMdgl

Wii U’s graphics are quite proficient according to Unity Technology’s CEO David Helgason. He mentions that the tech in Wii U can scale nicely and the rumours about it being underpowered.

In a pre-briefing interview with Gaming Blend, Helgason mentioned that the Wii U will be able to take advantage of all the latest Unity Engine’s features.

“Yeah. We’ll do a — we’ll make it potentially possible to do,” he said.

“What’s interesting is that our philosophy is always this: We have a match work flow and I’m sure we can make a decent game and prototype, and they’re fun. And then we have a shared system that basically allows you to access the full capabilities of the hardware you run. That’s going to be good whether you’re running [software] on an iPhone, the Wii U, a gaming PC or whatever.”

The Wii U won’t run Direct X11 because the API is owned by Microsoft and there’s no way Nintendo will license that. However, the Wii U is capable of Direct X11 equivalent graphics using different APIs like Unity 4.

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