Wildstar Mega Guide: Dominion And Exile Engineer AMP Locations

A complete guide for all Engineer AMP Locations in Wildstar.

Posted By | On 17th, Jun. 2014 Under Article, Video Game Tips | Follow This Author @GamingBoltTweet


Below is the complete guide for AMP locations for the Engineer class in Wildstar. The guide is further divided into two locations i.e. Dominion and Exile. Using this guide you can find all the AMPs in Wildstar along with their respective effects, zones, locations and vendors.

Wildstar is now available on the PC. The game is published by NCSOFT and developed by Carbine studios.

Note: For the first time ever were kind of forced to divide our guides into multiple articles. This is due to the sheer depth of Wildstar. If you have any questions or queries, let us know in the comments section below.

Engineer AMP Locations Guide:

Dominion Engineer AMP Locations:

Reroute Power

Taking damage grants a 10% chance to gain a 76% absorb shield for 10s.

Spearclaw Post

-5487, -1089 Apprentice Laveka

Volatility Rising

While between 30 and 70 Volatility gain 7 Volatility every 1.5s.

Spearclaw Post

-5487, -1089 Apprentice Laveka

Enmity

Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%.

Ellevar, Vigilant’s Stand

-3180, 3671 Starts at: Gaurdian Zelcon

Reroute Power

Taking damage grants a 10% chance to gain a 76% absorb shield for 10s.

Ellevar, Vigilant’s Stand

-3180, 3671 Starts at: Gaurdian Zelcon

Volatility Rising

While between 30 and 70 Volatility gain 7 Volatility every 1.5s.

Ellevar, Vigilant’s Stand

-3180, 3671 Starts at: Gaurdian Zelcon

Harmful Hits

Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%.

Deradune, Bloodfire Village

-5621, -709 Mika

Helpin’ Hand

Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times.

Deradune, Bloodfire Village

-5621, -709 Mika

Helpin’ Hand

Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times.

Ellevar, Lightreach Mission

-2555-3500 Lady Saphis

Recklass Dash

Dashing generates 20 Volatility.

Ellevar, Lightreach Mission

-2555-3500 Lady Saphis

Blast Back

While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage.

Farside, Virtue’s Landing

5354, -4556 Dakahari

Extra Hurtin’ 

While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%.

Farside, Virtue’s Landing

5354, -4556 Dakahari

Hardened Resolve

While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%.

Farside, Virtue’s Landing

5354, -4556 Dakahari

Defensive Protocol

Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Dirty Tricks

Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Disciplined Soldier

Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Explosive Ammo

Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Hamstring Tear

Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

No Pain, No Pain

While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5%

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Protection by Deflection

When you Deflect an attack grant 1 Interrupt Armor for 5s.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Razor’s Edge

When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Turn the Tables

When CC ends restore 0.15 Shield every 1s for 3s.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Unstable Volatility

Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Volatile Armor

Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%.

Illium, Legion’s Way

-2856, -496 Supply Officer Phenoxia

Shrapnel Rounds

Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s.

Whitevale, Palerock Post

2137, -785 Zephix

Survival Instincts

Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s.

Whitevale, Palerock Post

2137, -785 Zephix

Keep It Moving

When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s.

Whitevale, Palerock Post

2137, -785 Zephix

Bust and Move

Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Can’t Touch This

While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Cruisin’ for a Bruisin’

When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Exploit Weakness

Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Reflexive Actions

Tacking critical damage restores 1 Dash Token. Can only occur every 10s.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Repeat Business

When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Try and Hurt Me

While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Keep Up The Pace

Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%.

Wilderrun, Fort Vigilance

1271, -2009 Provisioner Jazira

Exile Engineer AMP Locations:

Bust and Move

Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Can’t Touch This

While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Cruisin’ for a Bruisin’

When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Exploit Weakness

Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Reflexive Actions

Tacking critical damage restores 1 Dash Token. Can only occur every 10s.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Repeat Business

When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Try and Hurt Me

While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Keep Up The Pace

Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%.

Wilderrun, Fool’s Hope

2066, -1729 Merchant Snowglimmer

Reroute Power

Taking damage grants a 10% chance to gain a 76% absorb shield for 10s.

Celestion, Gienview’s Bulkwark

1028, -3059 Starts at: Arwick Redleaf

Volatility Rising

While between 30 and 70 Volatility gain 7 Volatility every 1.5s.

Celestion, Gienview’s Bulkwark

1028, -3059 Starts at: Arwick Redleaf

Enmity

Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%.

Algoroc, Tremor Ridge

3766, -4650 Starts at: Pappy Grizzleston

Reroute Power

Taking damage grants a 10% chance to gain a 76% absorb shield for 10s.

Algoroc, Tremor Ridge

3766, -4650 Starts at: Pappy Grizzleston

Volatility Rising

While between 30 and 70 Volatility gain 7 Volatility every 1.5s.

Algoroc, Tremor Ridge

3766, -4650 Starts at: Pappy Grizzleston

Harmful Hits

Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%.

Algoroc, Gallow

4089, -3938 Merchant Clara Clearfield

Helpin’ Hand

Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times.

Algoroc, Gallow

4089, -3938 Merchant Clara Clearfield

Deft Restoration

Dashing restores 31% shield Capacity. Can only occur every 10s.

Galeras, Skywatch

5758, -2582 Provisions Officer Windfree

Rejuvenating

When you deflect an attack, restore 10.5% health to self and 2 allies within 5m.

Galeras, Skywatch

5758, -2582 Provisions Officer Windfree

Self-Destruct

Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot.

Galeras, Skywatch

5758, -2582 Provisions Officer Windfree

Keep on Truckin’

Killing a foe restores 25.3% health every 1s for 3s.

Galeras, Skywatch

5758, -2582 Provisions Officer Windfree

Quick Restart

Reduces Shield Reboot Time by 2s.

Galeras, Skywatch

5758, -2582 Provisions Officer Windfree

Enmity

Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%.

Celestion, Gienview’s Bulkwark

1028, -3059 Starts at: Arwick Redleaf

Helpin’ Hand

Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times.

Celestion, Sylvan Glade

2706, -2406 Melri Gladewalker

Recklass Dash

Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%.

Celestion, Sylvan Glade

2706, -2406 Melri Gladewalker

Blast Back

While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage.

Farside, Virtue’s Landing

5354, -4556 Dakahari

Extra Hurtin’

While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%.

Farside, Virtue’s Landing

5354, -4556 Dakahari

Hardened Resolve

While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%.

Farside, Virtue’s Landing

5354, -4556 Dakahari

Defensive Protocol

Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Dirty Tricks

Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Disciplined Soldier

Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Explosive Ammo

Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Hamstring Tear

Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

No Pain, No Pain

While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5%

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Protection by Deflection

When you Deflect an attack grant 1 Interrupt Armor for 5s.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Razor’s Edge

When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Turn the Tables

When CC ends restore 0.15 Shield every 1s for 3s.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Unstable Volatility

Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Volatile Armor

Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%.

Thayd, FCON Headquarters

4215, -2257 Supply Officer Clayre

Shrapnel Rounds

Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s.

Whitevale, Palerock Post

2137, -785 Zephix

Survival Instincts

Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s.

Whitevale, Palerock Post

2137, -785 Zephix

Keep It Moving

When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s.

Whitevale, Palerock Post

2137, -785 Zephix


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