Witcher 2 Xbox 360: 10 Things That CdProjekt Need To Change

Posted By | On 26th, Jun. 2011

Page 1 of 3

I was never much of a fan of the original Witcher. Something about it just failed to grab me, but CdProjeckt have really turned things around with the Witcher 2. It is engaging, challenging and satisfying, and we certainly reflected these elements in our glowing review of the game. With CdProjeckt set to port the game to Xbox 360 by the time the year is out, what screws need to be tightened in order to ensure that the game hits home with the console audience?

Swifter pacing

Will console players react well to the slower paced sections in the Witcher 2?

This wasn’t something that the Witcher 2 did wrong necessarily, more a matter of audience. There were times during my playthrough of the Witcher 2 where things would slow right down, normally for some heavy dialogue and plot exposition. Though this is something that PC gamers are happy to sit back and enjoy, console experiences tend to come at you a hundred miles an hour. I’m not even saying the Witcher 2 needs to adhere to this convention when it is ported to 360, but the pacing issue is certainly something CdProjeckt should take into consideration.

Difficulty level

He's even tougher than he looks

I like a good challenge, especially when a game introduces a well balanced difficulty curve. My problem with the Witcher 2 was that it got the difficulty curve the wrong way around. Whilst the challenge was mildly refreshing, the prologue is tough. Tough to the point where it would likely put off a lot of console players who just want to jump in and get on with them game. This difficulty may need to be addressed, though it is also exacerbated by the next point below.

A more helpful tutorial

Not exactly the most engaging tutorial I've ever seen

I’m not sure if this is yet another element of properly hardcore PC gamers, but us console guys aren’t clairvoyants. The Witcher 2 throws you right in at the deep end and expects you to be able to magically divine how the game should be played. The lack of hand-holding was nice for once but, without wishing to rely on stereotypes, it’s not something I think console gamers will respond well to. If any difficulty balancing is made for the 360 version of the Witcher 2, let’s hope it is in the tutorial department.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...