Witcher 2 Xbox 360: 10 Things That CdProjekt Need To Change

Posted By | On 26th, Jun. 2011

Page 2 of 3

Tighter combat engine

Targeting issues made fighting multiple opponents a bit of a chore

I had very little issue with the story and narrative in the Witcher 2, something that will seem odd to those who are used to my usual rants. The weakest element of the Witcher 2 was actually the combat. There were just a few things that need balancing and changing. The main irritant is the lock on system. Without it Geralt winds up losing his target and swinging wildly at regular intervals, and with it nothing seems to change at all. There is also the generally repetitive nature of the proceedings. The whole “light and heavy attack” system is over-used and, without any combos to keep things fresh, the Witcher 2’s combat tended to fall a little flat. Fix the targeting and add in some basic combos and 360 players will be happy.

Greater variety of skills

Would it kill them to give us more than five spells?

I found the Witcher 2’s combat to be deep and engaging for the most part, but there was a definite lack of variety in terms of skills and items. You’re stuck with the five basic signs for magic, and only a handful of equipment for the most part. Though the the five signs all operate in very different ways and the equipment needs to be used in a well timed manner, we can always do with more. Let’s hope CdProjeckt will have the time to add some more combat related goodness before the Witcher 2 releases on Xbox 360.

More control options

Native controller support is a beautiful thing, but the 360 version will need to do a bit more

Those who’ve taken the time to root through the Witcher 2’s control options will know that the game already supports 360 controller input. The surprising thing is that it actually works quite well. My main problem with the default controller options is that they don’t feel quite as symmetrical as the mouse and keyboard control scheme. The option to completely customise your control scheme for game pad will be a must for the Xbox 360 version of the Witcher 2.

A good graphical balance

Let's hope it looks this good on 360

There is no doubt that the Witcher 2 looks the part. Having pushed my PC to the limits and beyond to see it in all its glory, I am also well aware of how important it is that the game runs at a stable frame rate. CdProjeckt need to get the balance right. With a standard hardware benchmark for the 360 version, there is no excuse for anything less that a smooth frame rate. That said, they also need to make sure that the 360 version’s graphics do the game justice.


Keep On Reading!

DOOM: The Dark Ages – Revelations – 15 Things You Need to Know Before Buying

DOOM: The Dark Ages – Revelations – 15 Things You Need to Know Before Buying

id Software's most packed campaign expansion offers a new weapon, a dedicated endgame and more - find out ever...

EA SPORTS College Football 27 vs EA SPORTS College Football 26 – What’s New?

EA SPORTS College Football 27 vs EA SPORTS College Football 26 – What’s New?

With a new entry in the EA Sports College Football coming out soon, here are the biggest differences between i...

Project Helix Could Launch Without a Disc Drive – Rumor

Project Helix Could Launch Without a Disc Drive – Rumor

Xbox's next-gen console could move away from offering a disc drive, especially following PlayStation's recent ...

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

After a day of controversial announcements, PlayStation's latest selection of monthly games leaves something t...

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

After completing the campaign, which is about 60 percent of the expansion, you can take on additional challeng...

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Responding to reports about the PS6's bill of materials having risen, Del Walker spoke about game development ...