World of Warcraft Classic’s Development is “Complicated”, But “Moving Along”, Blizzard Says

Let’s just hope Blizzard will have something to show soon enough.

Posted By | On 15th, Jan. 2019

World of Warcraft Classic

There are many who hold the belief that the vanilla World of Warcraft experience was the height of the all-conquering MMORPG, and they have been looking for a way to go back to that ever since. We have had some fan servers for a classic World of Warcraft experience, but Blizzard’s announcement of World of Warcraft Classic finally answers fan hopes of an authentic vanilla World of Warcraft take.

But what exactly is going on with it? We haven’t seen hide nor tail of it since the announcement, and information on it has been scarce, which is somewhat worrying when you consider that, in spite of a slated release date for this year, Blizzard does after all have a reputation for delaying games, sometimes for years on end.

Well, the good news is that development on the game is coming along. The bad news is that that’s all the new news we have—well, that, and Blizzard’s community manager calling the development of the game a “complicated process”.

“The development is definitely moving along but it’s a complicated process and I don’t have any specific details to share at this point”, the community manager wrote on the official World of Warcraft forums. “We know you’d like to have a Q&A and a variety of things answered, but we’d prefer to have concrete answers to give you guys or new information. I’m personally very opposed to doing a Q&A for the sake of doing it without saying anything new. For everyone’s sake that’s just the better choice when it comes to these types of things.”

I appreciate Blizzard not wanting to share any information until they have something more concrete on hand, but I sincerely hope, for Warcraft fans, that they will be able to show something some time soon. A fair few of them are probably getting antsy.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...