xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that it has received 1.2 million euros (approx. $1.6m USD) from two of its main investors, Triangle and KfW.
xaitment currently develops and sells runtime libraries and graphical toolsets for NavMesh generation, pathfinding, movement, and character behavioral modeling. In July and August of 2011, it launched upgrades to its core products – xaitMap, xaitControl and BrainPack 2011 – which make it easier and more cost effective to implement core AI functionality in games and simulations.
“With xaitMap, xaitControl and our BrainPack bundle, we have mature, intuitive AI software for NavMesh generation, pathfinding, movement and character behavior modeling that rivals any solution on the market,” said Mike Walsh, the newly appointed managing director and CEO of xaitment. “But no other vendor has the ability or knowledge to develop higher level behavioral AI. Admittedly, these new solutions will not be right for every game, but we know there is a good portion of the PC and console market, as well as the civil and military simulation market, that is currently writing advanced AI behaviors from scratch, and could really benefit from tools that ease the process of creating smarter digital characters. That is the reason for this new investment, the results of which we look forward to displaying publicly in 2012.”
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