The Xbox One X is going to be the most powerful console ever made when it releases later this year. A huge part of the messaging around the hardware’s technical superiority has focused on the GPU. It is monster with 6 TFLOPs of processing power, far outdoing the original Xbox One, and the PS4 and PS4 Pro.
Developers in general have been fairly impressed by the new system, and the possibilities that it affords them- but of course, like with many others, there are a lot of developers waiting to determine the full extent of the GPU’s abilities before they pass final judgement on it.
We recently conducted an in-depth interview with Steffen Kabbelgaard, CEO of BetaDwarf, the developers of Minion Masters: Forced To Duel, Forced and its followup Forced: Showdown. When asked about his thoughts on Xbox One X’s 6TFLOPS GPU, Kabbelgaard stated that according to one of his programmers, the specifications are “nice” but the exact extent of its performance is yet to be determined.
“As one of the programmers told me, the 6 TFLOPs “are of course nice, but the exact performance has yet to be seen as with every GPU before its release”,” he said. “For our sakes, it’s allowing us to use physically based rendering comfortably, something we’ve been using before our engine supported it, so that’s perfect.”
So, does this mean that they will be targeting native 4K and 60 frames per second on the Xbox One X, given that they seem to be comfortable with the hardware?
“Given the strength of the GPU we definitely have those options, but as always with indie development things change quickly, so I can’t make any promises on what benchmarks we can reach,” he said.
Minion Masters: Forced To Duel will be an Xbox One X enhanced title. Stay tuned for our full interview with Steffen in the coming days.
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