Xbox Series X Gets Details On Ray Tracing, Machine Learning, And More In Technical Deep Dive

Microsoft reveals various things about the hardware in technical dive.

Posted By | On 19th, Aug. 2020

xbox series x logo

As with any new generation of consoles, a lot is made about all the new technology we’ll see. Microsoft’s Xbox Series X is coming this November, and is sure to bring a lot of those new features and a new host of power for developers to tap into. Today, we got something of a look at some of this new tech and what it could mean.

Microsoft’s Jeff Andrews (Computer Architect) and Mark Grossman (Lead GPU Architect ) went on to talk at the Hot Chips conference. There, they talked about the Xbox Series X and provided slides to highlight their panel (thanks to Wccftech for compiling these below). A big part of it was ray tracing, one of the new features that’s expected to be on the new systems. Here they revealed the system can reach a peak of 380 Giga ray-box per second and 95 Giga ray-triangle per second, but these are custom units so it’s hard to make a direct comparison to anything else. It also notes that there could be a 3-10x acceleration when using ray tracing.

There are also details on machine learning that could see improved AI, resolution scaling and performance boast. Alongside of that is also more details on the system’s Variable Rate Shading (VRS) that will allow developers to alter visual fidelity in certain sections to boost performance, and breaks down comparisons between all versions of the Xbox One and the upcoming Series X in various performance issues.

It’s all quite the technical deep dive, and we have all the slides below for you to thump through. It certainly is an exciting time if you’re into the tech side of the new systems.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...