XCOM lead designer: “We kept iterating on squad size and combat dynamics”

"We kept iterating on squad size and combat dynamics."

Posted By | On 16th, Oct. 2012

XCOM: Enemy Unkown is a cover-heavy, tactical game, and there were reasons to why it was designed that way. We asked lead designer and programmer Jake Solomon about this in a yet to be published interview, and he revealed how the game went through a lot of iterations before arriving at the final version, which offered a lot of tactical gameplay.

“We started with a prototype that was very similar to the original X-Com, where there wasn’t cover per se,” he said.

“We wanted a system where soldiers interacted more, and so we added abilities that linked together in interesting ways and started to work more as a squad.

“That actually made the game less interesting tactically when you had a huge number of guys because you could pretty much sweep the opposition on your turn.

“So we kept iterating on squad size and combat dynamics, and I think there was a pretty big shift at some point and the current version of the combat system was added, and suddenly the game felt a lot more tactical, and a lot more about making decisions with real consequences.”

Sounds good. If you’re on the fence regarding this game, you can read our review over here.


Keep On Reading!

DOOM: The Dark Ages – Revelations – 15 Things You Need to Know Before Buying

DOOM: The Dark Ages – Revelations – 15 Things You Need to Know Before Buying

id Software's most packed campaign expansion offers a new weapon, a dedicated endgame and more - find out ever...

EA SPORTS College Football 27 vs EA SPORTS College Football 26 – What’s New?

EA SPORTS College Football 27 vs EA SPORTS College Football 26 – What’s New?

With a new entry in the EA Sports College Football coming out soon, here are the biggest differences between i...

Project Helix Could Launch Without a Disc Drive – Rumor

Project Helix Could Launch Without a Disc Drive – Rumor

Xbox's next-gen console could move away from offering a disc drive, especially following PlayStation's recent ...

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

After a day of controversial announcements, PlayStation's latest selection of monthly games leaves something t...

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

After completing the campaign, which is about 60 percent of the expansion, you can take on additional challeng...

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Responding to reports about the PS6's bill of materials having risen, Del Walker spoke about game development ...