XLOC, provider of web-based localization management solutions for video game developers and publishers, announced today that its products now support multibyte languages as source text for localizations.
“This new update opens XLOC up to an even broader international market and adheres to XLOC’s philosophy of bridging the development – translation gap in the video game production world,” said Stephanie Deming, president and co-founder of XLOC. “Now developers using multibyte languages as source will be able to track their source data and content changes, and make their games available in Western markets faster and more efficiently than ever before.”
The XLOC system was created based on industry experience with the goal of continually enhancing its features to meet constantly evolving market needs and delivering the utmost flexibility. XLOC offers completely customizable management solutions for integrating localization into game development to enable simultaneous global shipment. As developers provide their latest assets, XLOC dynamically synchronizes with these localized game resources, proactively generating current, changing asset lists and separating the translation effort from game asset format specifics. This process allows for asset updates to be seen in real-time by developers, translators and publishers, and expedites time to market.
Source: Press Release