Zelda Developers Don’t Always Agree On What The ‘Essence Of Zelda’ Is

Well, that would explain Skyward Sword.

Posted By | On 30th, Jan. 2017

Zelda games have been wildly different over the years- look at Ocarina of Time, Majora’s Mask, Wind Waker, and Skyward Sword. Each game plays differently, has a different structure, and has a different take on the Zelda formula. Sometimes, the games stick the landing, and other times, they… do not.

The reason that each Zelda game has such a different interpretation on the Zelda template is that its two primary creative heads, creator Shigeru Miyamoto and present series custodian Eiji Aonuma, cannot seem to agree on what the ‘essence of Zelda‘ actually is.

“It’s indeed always a source of debate with Mr. Miyamoto, simply because we both think about what defines Zelda and we’re not always on the same page,” Aonuma said to GameKult (via Nintendo Everything and Nintendo Life). “We eventually agreed this year, when we went to New York for a promotion tour. As we were talking, Mr. Miyamoto found the right words by saying that the essence of The Legend of Zelda is an environment where Link evolves and gains power, which the players will directly feel through the actions they can take as the story goes on.”

I personally think that the essence of Zelda is the joy and wonder of exploration and discovery, but Aonuma and Miyamoto’s take is close enough, too. Just… as long as we don’t get another game like Skyward Sword, I should be good.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...