15 RPG Concepts That Make No Sense In Real Life

Where does Geralt keep all those potions and weapons?

Posted By | On 27th, Feb. 2016 Under Feature, Slider

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Role-playing games are one of the most complex, diverse and rewarding genres in gaming. They offer a diversity of stories and intriguing mechanics that can pretty much be combined with any other genre for endless possibilities. Then again, a lot of those mechanics can often times make no sense in the context of reality. Let’s take a look at the 15 role playing game mechanics that make no sense. Prepare your cynicism.

Note: This list is in random order. The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

Leveling Up

Leveling up is a core mechanic of many RPGs. It’s supposed to represent you getting stronger. However, it’s really weird when you think about it. You receive “experience” for killing enemies, completing activities or just exploring different locations and yet somehow this is supposed to make you faster, stronger and better than your foes? We can understand undergoing specialized training for skills or hitting the gym but gaining five levels in an hour to attain a huge advantage over foes is a little far-fetched.

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  • i3myX1

    The solution for the inventory stash might be:


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  • Michael Terry

    What a lame article. Without all of these “sins” you’d just have some bland FPS (if that) or even worse, real life. Go make a game about doing your taxes and see how well it flies. Tool.

  • Mike

    Hate to say this but leveling up makes a lot of sense, granted it’s quite a bit more accelerated but take someone who has fought 50 matches, and put them against someone who hasn’t trained, even if they are physically the same person the person with “more experience” is probably going to wipe the floor with the noob.

  • Robert Martinez

    Why do I click these click bait articles. Just more trash.

  • HappyGuy

    The author truly has no idea what these game mechanics represent.


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