Achieving 1080p More Difficult on Xbox One, Possible With Optimization – Kursk Dev

Jujubee Games Studio CEO says its goal is to support 1080p on both consoles.

Posted By | On 12th, Jun. 2015 Under News


xbox one amd

It’s been a while since the Xbox One and PS4 released but the former seems to have more trouble hitting 1080p resolution in most games. Fortunately, according to Jujubee Games Studio CEO and creative director Michal Stepien, who is working on the upcoming Kursk (an adventure game coming to major platforms), it’s possible with optimization.

“It’s more difficult but it can be done. PC is out of the question because you can always put a GTX 980 into your computer, or if you live in Bahrain you can put 2 or 3 GTX 980 in SLi mode and you’ll be able to play your PC games in 4K. Of course in the case of KURSK we want to achieve great graphics on much more affordable hardware, but you get the point.

“Anyway most games show that PS4 offers a bit more power than the Xbox One, but I think that with a bit of tweaking and if you spend more time to optimize everything, you will be able to get the same or almost the same level of graphics on the Xbox One. But this is also why you need to have more time for the consoles version – the optimization process can be quite long, because you know that players won’t be able to put more RAM or a new chip into their machines to improve performance.”

For Jujubee Games, the goal is to try and hit 1080p resolution on both platforms. “This is why you need to put all your efforts to offer them the best experience possible. All I can say is that our goal is support Full HD on both consoles, but of course we will see how it goes.”

What are your thoughts on the Xbox One offering more 1080p resolution experiences in the coming years? Let us know in the comments.


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  • Starman

    Here we go with another indie dev ,, with no experience ..

    • Dirkster_Dude

      Here we go another person commenting ,, with no experience on what they are talking about.

    • kma99

      Hmm let’s see. Project cars 900p and forza 6 1080p. Clearly Microsoft knows better how to code for their console and the developers of project cars not so much. So if you think about it maybe this indie developer doesn’t know exactly the best ways to optimize for the console yet.

    • Psionicinversion

      Have to see what it looks like first, just over a week to go

    • kma99

      If horizon is any indication im pretty sure it will be jusy fine. Sony and Microsoft knows the ends amd outs of their console. These indie developers only know ao much at this stage.

    • ShoNuff

      which makes them not qualified to make any sort of statement regarding the systems.

    • Dirkster_Dude

      The “indie dev” quoted in the article states it is more difficult to achieve 1080p on XB1, but may be achievable on there game. I agree with that. The fact that Microsoft knows their console better than anyone else is irrelevant to my statement. Starman apparently does not, is a troll, or maybe just stupid.

    • kma99

      Wasn’t debating what you said just adding to the comments.

    • Dirkster_Dude

      Okay. works for me.

    • Matthew Bryant

      Forza 6 has yet to release. Obviously first party developers are going to spend a LOT more time on optimization than multiplatform developers. Forza 6 will likely be less graphically impressive than Project Cars still. Forza 5 wasn’t very impressive at all. It’s possible Forza 6 will look better, but that’s because they’re spending all of their time on one console. They also have a lot more experience with that one console. Unless you’re arguing that all games should look like The Order 1886, because that’s a pretty ridiculous argument. In any case, Drive Club looks better than both games (on consoles at least). So I’m not sure where you were trying to go with your argument…

    • Mark

      Well u can’t compare DriveClub to the others, maybe Need for Speed. P Cars & Forza 5 run double the framerate, that alone is apples n oranges. The main problem with this whole 1080p issue, is that devs have to know how to get the best performance outta the Esram, splitting up textures into DDR3 RAM. And learning how best to do that can take more time than desired, as stated above. Swhy Microsoft’s releasing the PIX tool for the Esram to studios.

      I think kma99 made sense.

    • Guest

      If you seriously think that Forza 6 is going to be technically better than PCars while dropping no frames, then you are going to be in for a letdown. Let’s see if F6 can do over 40 cars with realtime lighting, realtime day/night cycle and the weather PCars has and its physics without dropping frames.

    • Mark

      Well I never said Forza 6 would be BETTER in any way, just pointing out his contradiction. And, we’ll see just how good Forza 6 looks in 2 days…..

    • Guest

      Fair enough.

    • Knowles2

      Frame rates isn’t the only way to measure a game looks through, even project cars project have said Drive club weather effects are better than Project Cars. And why on earth a developer would waste resources catering to the smallest console market is what really show these guys up as amateurs.They should spend their time making sure the PS4 is well optimise and creating more content.

    • Mark

      Well that’s my point. Driveclub had better weather than P Cars because, it runs @ half the frame rate. Basically, if u and me are given 1 minute to draw our pictures to tell a full story, I would draw 60 pictures but with little detail to describe each one, and u would draw 30 pics with alot of detail for each. I have more pics (or smoother animation), and u have all the gorgeous effects. That’s how this works. So Project Cars & Forza cannot be fairly compared to DriveClub, graphically. It takes P Cars 16 ms (milliseconds) for one frame (picture) to be drawn, by the gpu. It takes DriveClub 33 ms to draw a frame……huge advantage for graphics in favor of DriveClub.

      Also, Slightly Mad Studios aren’t amateurs. They actually pushed the PS4 cpu & gpu to 95-99% of it’s performance, u can google it. It’s just they don’t have the time to optimize both versions, in contrast to an exclusive game.

  • Deeboy

    It’s simple. Update your old engine.

    • facy ben book

      it’s simple deal with the weak hardware

  • mobkingDC123 .

    Its simple let the consumer choose to upgrade there console let the consumer add a graphics card to achieve better frame rate and resolution.

    • Terminator

      Then that my friend is not a console any more.

    • mobkingDC123 .

      A console is a system dedicated for purpose of gaming and gameing alone a pc is a system for various use no matter what upgrade would come to these systems and they have because other wise there wouldn’t be a ps4 it would still be your usual ps1 and xbox one would still be a xbox, theyve evolved over time now I think its time for the consumer to let them decide what to do with there consoles more options to the player.

    • Deeboy

      Um. Consoles and cell phones for that matter have not been design to do one specific thing since a decade ago.

    • Terminator

      “A console is a system dedicated for purpose of gaming and gameing alone” and that is why console are not console any more so to speak with your statement because as of Xbox 360 and PS3 console have been doing more than just gaming.

    • mobkingDC123 .

      True ps3 had printing option aswell

    • Matthew Bryant

      And then console games will have the same hardware compatibility issues as PC games. You’ll also get far less optimization out of GPUs because the hardware is no longer uniform. Not to mention games that won’t work unless you have a better GPU, which defeats the entire point of consoles. All around terrible idea.

  • Terminator

    Would someone call the Basement PS drone Troll Dweller “Engineer” XbotMK1 so he can misinform us.

  • theduckofdeath

    I own an XB1, and have to say that these articles lack context. Achieving 1080p output is based on the demands of the game itself. Both Sony and Microsoft lowballed their hardware — Microsoft simply went too far with it, falling below a performance threshold that will be thrown in their face for the duration of this generation. They made it too easy.

    • Matthew Bryant

      I wouldn’t say either lowballed their hardware. Consoles aren’t like PC development. There’s a ton of optimization that happens through the generation with the devkit and experience thresholds that developers meet which allows them to use the low level API more efficiently. Games will look much better in 2-3 years on consoles. Hardware is always “lowballed” on consoles, but that’s because consoles get a lot more power out of the same hardware than PCs do. Drawcalls on PCs are terribly resource expensive by comparison.

    • Guest

      I agree, both consoles are mad weak and struggle to do simple things. One is weak and the other is even weaker. Its just the fanboys of the weaker system come up with too much bs and lies to defend their system.

  • MasterDays

    Conclusion. If it is not reached the Xboxone 1080 p, it is question of being lazy by the developers.

    • theduckofdeath

      That is unfair. It takes time a money to develop a game. More time requires more money. Microsoft effectively “pulled a Sony” this generation. Oddly, a the same monent, SONY came to their senses and took a more Microsoft or PC approach to their new console.

    • Mark

      Although that sounds accurate, Sony’s havin trouble on their games end too…neither console is a “beast” which makes these fanboy “wars” moot imo. Not calling u one, but just my thought.

    • theduckofdeath

      Exactly. Just that XB1 fell short of a rather well established standard by the time of launch and despite developers efforts, still struggles and usually fails to hit 1080p/30 fps. PS4 games usually manage to limp across the dividing line. Microsoft served up this shortcoming to be marketed against them.

      What’s funny is that console-only lonelies tout 18 CUs and 32 ROPs over 12 CUs and 16 ROPs, when my old 7950 (which has been in a box for over a year I believe) had 28 CUs and 32 ROPs (that many ROPs is overkill for these consoles, but I suspect the designs come in multiples of 16). People buying the PC version of a should be the ones lobbing allegations of “parity”.

      I feel developers should target 900p for XB1 when it is apparent 1080p will be a struggle with the targeted frame rate. Discretion is the better part of valor. They can make advancements in optimizations and decide where to employ that extra horsepower.

      What is also curious is how would things have played out if both Microsoft and Sony gambled on DDR5 supplies being adequate? How close would performance be? Additionally, how would that have impacted supply and either console’s availability, splitting between the two and PC GPUs, too?

    • Mark

      Well I hear u man. But for me, even if Microsoft went with 18 CUs, GDDR5, what would we see? The same thing Sony’s showing. I’ve seen both versions of multi-plats @ my bros house. I mean to each his own, but I ain’t seeing the benefits from full HD. Why? Prolly many reasons, sitting 5-8 ft away from tv, 45 inch tv, blah blah blah lol. Now if I game @ 2 ft away, 55 inch tv, then I’d get more of clearer objects. But as it stands I don’t. And I won’t knock anyone for preferring it. Just that there’s irrational amount of fanboys who attack someone for not feeling the way they do about it. Seeing Ryse @ 900p, and then Quantum Break, alone warrants what the box can do, provided there’s great talent behind it.

      So for me, here’s my list of what to consider for each system;

      1) Exclusives
      2) Controller
      3) Network Services
      4) Multiplat performance

      That’s my criteria. So even if they beefed up the gpu, if the PS4 gpu is any indication of that translation, I’m sorry but I ain’t missing much. That whole resolution debate is so moot to me. I’d rather follow the best studios & devs, cuz they’re the ones that can make each console sing, I mean Bethesda killed it! That’s how I feel bout this tho man…..oh yeah I give Microsoft’s conference a B-. Back compat was big, but WHERE’S JOE MONTANA 16?!

    • theduckofdeath

      LOL, yeah, I’m hoping Joe Montana pops up at Gamescon (sp?) If not later this week at E3.

      It would be nice to have the extra horsepower; even if it didn’t go to resolution. Optimizations will come over time, but games will also become more demanding (as devs push the envelope), so best to have as much hardware leeway as cost and TDP will allow. The hardware aspect is immutable and eventually, coding efforts will hit a wall.

      Personally, I’ve played games my entire life, and never thought much about computer (C64/128, PC) vs. console. They’re just more opportunities to play games. The things I’m looking for are entertainment, performance and advancement in gameplay.

    • Mark

      Yeah I know dude, if I could, I’d get the HBM card u guys r getting, stick it into an X1 (lmao), grab an Intel i7Core too, whew! C’mon Microsoft, give us that option! Who knows man, I may join u guys in tha future…..

    • Mark

      What conference u lookin for? I cannot lie, there’s a ton of conferences this year……Bethesda, PC & AMD, and probably someone else new. Did u see Doom?! Now that fidelity is crazy. And Forza looks stunning too.

    • theduckofdeath

      I’m stuck at work, so I can’t (shouldn’t) look. I want to check out Forza 6, and will definitely get Fallout 4, but on the PC.

    • Mark

      Dam, ur getting a gpu with HBM, wow. I tell u what, u PC guys are about to be sent to cloud 9. I wanna see PC devs explode brains with DX12. Doesn’t even need 4K, just 60fps maybe 2K, with “not of this world” settings haha. Once they get a good grasp of the API in the next 2 yrs, oh crap, make it PC exclusive (imo), and go insane with texture resolution, ray tracing, that Sparse Fluid Simulation feature, & dam, people will think it’s a movie. Whew. Ok peace

    • theduckofdeath

      Exactly. I had written a much more detailed response, but my phone shifted the graphics as I went to post, and it is lost forever. LOL

    • Guest

      So I guess that SMS, CDPR, Crytek, Capcom, Ubisoft, DICE, Konami, Sledgehammer, EA, EA Sports, Infinity Ward, Treyarch, Raven Software, Neversoft, Certain Affinity, Bioware, Techland, Turtle Rock Studios, 2K Games, Square Enix, HB Studios, Double Helix Games, Iron Galaxy Studios, CI Games, Deck13 Interactive, 4A Games, Monolith Productions, NetherRealm Studios, PopCap Games, 3D Realms, Westlake Technologies, Insomniac, Respawn Entertainment, RedLynx and more must all be lazy then? Yet managed to get all their PS4 versions to run at 1080p.

    • Riddick Snipes

      Nice. Well said. And I own an xb1. Still praying for full HD.

  • Tha Truth

    Of course it’s harder because the Xbone is a weak, patheic, last – gen POS made from 2006 laptop parts. Every single developer under the sun has already admitted that the PS4 is AT LEAST 50% more powerful, it’s only the brainwashed, uneducated, illiterate fanboy trash that are still trying to argue with the facts.

    Even CD Project RED, one of the most talented developers on the planet, couldn’t get Witcher 3 to hit 1080p on the Xbox DONE because the hardware is just too weak, too pathetic, and too poverty – stricken. Of course, the PS4 version runs at 1080p with ease.

    Lower – quality games are exactly what you deserve when you buy a lower – quality console. Microtrash fanboys can cry about it all they want but it doesn’t change the facts. The Xbone is a weak, underpowered, last – gen garbage excuse for a console reserved only for people who are too poor to afford a PS4.

    • Deeboy

      Witcher 3 does run at 1080p on Xbox one. It only goes down to 900p during certain scenarios involving the change of frame rate instead of having the frame rate go totally bonkers like on the PlayStation. Smart way to not break the game play. Stop spreading false information.

    • Mike G.

      “Witcher 3 does run at 1080p on Xbox one”

      No, it doesn’t. Quite the opposite. In fact, it only achieves 1080p in certain cut scenes, and is rarely (if ever) seen during game play.

    • Matthew Bryant

      The Witcher III rarely reaches 1080p according to Digital Foundry. Someone has no idea what they’re talking about. The framerate rarely dips below 29 FPS on the PS4. You have absolutely no idea what you’re talking about, but you sure love to show everyone.

    • Psionicinversion

      the framerate dips way below 29 constantly on the ps4

    • bardock5151

      Funny that you say that one of the most talented developers could get the Witcher to run at 1080p with ease in the PS4. It’s funny because the PS4 has the worst performance across all platforms, massive frame drops in forest’s, in cities’, in swamps, on mountains and in cutscenes, so pretty much the whole time the game is trying to stay above 20 fps.

      Those are facts little boy. Now stomp your feet and have another tantrum. Lol.

    • Tha Truth

      Funny how every single multiplatform game ever made runs at a higher resolution on the PS4 as opposed to your Poverty – Box. Funny how PS4 exclusives like TLOU and Bloodborne destroy the cheap, worthless, last – gen trash like Halo and Forza on Metacritic. Funny how the PS4 is outselling your Poverty – Box by a ratio of 2 – 1 at retail.

      Those are facts little boy now stomp your feet and have another tantrum while you cry over the recent sales charts. LOL.

    • Terminator

      LOL changing the subject much. He proves you wrong with your Witcher 3 claim and since you cant take that you bring other things that are not part of the conversation… desperate much.

    • bardock5151

      You’ve got one well received exclusive on the PS4 lol. All the others are decent to average.

      After that sales mean nothing to me, as I’m still getting all the big games I want.

      You can keep your few extra p’s, I’ll take stability any day.

  • bigboy678

    Lets also not forget that these consoles are horrifically under powered for what most gamers want.

    Im not saying there isnt room for optimization but when you are almost 2 years into the life cycle of these consoles and even AAA studios are absolutely struggling to get 1080P 30FPS on the PS4 let alone the Xbox than it isnt just programming that is standing in your way

    • Matthew Bryant

      It was way worse at the beginning of last generation. Devkits will get better and developers will get more experience with the consoles. Games will look much better in a couple years. They say the same thing every generation, and every generation sees much better looking games at its end. Consoles aren’t like PCs. They require a lot more experience to develop for them correctly.

    • Psionicinversion

      360 and PS3 were far more powerful than the x1+ps4 were at launch compared to tech available at the time

  • otherZinc

    What a joke.

    Forza Motorsport 5
    1080p 60fps Locked
    At launch 2013

    Fable Legends
    1080p 60fps
    Confirmed 2015

    Forza Motorsport 6
    1080p 60fps
    Confirmed 2015

    Halo 5
    1080p 60fps
    Confirmed 2015

    Meanwhile, Sony has Zero AAA Exclusive Games running 1080p 60fps Locked! None. When will the PS4 get its 1st 1080p 60fps game?

    Talk of the PS4 and its power is very cheap, there’s no proof in their games at all.

    • red2k

      + Halo 1, 3, 4 and ODST at 1080p 60fps….

    • Guest

      The framerates in all those games are not a steady 60fps, they fluctuate all over the place, especially in split screen. Their framerates are crap!

    • red2k

      Those have better framerate than The Last of Un 40 fps and infamous… Actullay Halo MCC was patched and the performance is ok.

    • Matthew Bryant

      Sony could obviously lower graphic fidelity to make their games run at 60 FPS. They choose 30 FPS and higher end graphics over 60 FPS and lower end graphics. Forza 5 isn’t very impressive for a next gen racer. It might be a better game overall, but Drive Club looks considerably better. You’re arguing that framerate and resolution are all that matter. It’s a really shallow and ignorant argument.

    • Knowles2

      An I wouldn’t even go that far, Drive Club was significantly more fun for me to play that Forza 5.

    • Tha Truth

      The problem is that Xbone exclusives like Halo and Forza have been achieving 1080p and 60FPS by sacrificing game quality and thus have all been worthless, cheap, last – gen trash. Metacritic proves this.

      There’s a reason why PS4 games like TLOU and Bloodborne have destroyed trash like Halo Forza, Ryse and Titanfall on Metacritic and it’s because they’re simply far better games. When will the Xbox One get it’s first exclusive game that is actually WORTH playing? Because it certainly hasn’t had one so far.

      If achieving 1080p and 60FPS means lowering the overall game quality and turning the game into trash like Halo and Forza have been then the sacrifice wasn’t worth it.

    • Pops

      TLOU running in a updated last gen engine.thats why it was only able to hit 1080 60fps

    • Knowles2

      Which just means that it was achieving those numbers on a engine that wasn’t even design for this generation of console.

    • Guest

      You realize that anything the X1 can do the PS4 can do better right? It could do all those games better. So stop deluding yourself with stupid nonsense. And there are no more 1080/60fps games on the PS4 than there are on the X1.
      PCars cant even match the PS4’s framerate at only 900p. And Witcher couldn’t hit 1080p either? You telling me those are bad devs?

    • Pops

      Ps4 does does it better by a hair. I have yet to see ps4 do something x1 cant

    • Knowles2

      An you won’t.

  • Fayz 6ix

    i don’t care for 1080p, all i care about good games… 900p is good enough for me. ps3 had lower res on multiplats & like this gen it’s really not that noticeable at all.

  • jent

    Gamingbolt certainly knows how to write the clickbait articles. Sadly you are turning an innocuous comment from a dev into something to fuel the console wars. Quite pathetic Gamingbolt. If I was a dev I would be weary of speaking with you for fear that your writing style and desire for clicks would turn my words all around.

    • Matthew Bryant

      If you were a dev you’d also realize that the PS4 has more powerful hardware than the Xbox One. That’s not clickbiat, it’s just reality. Like what you like, but I can’t for the life of me understand why people still pretend that the Xbox One is more powerful but just somehow misunderstood. No, it’s just less powerful. Moving on.

    • jent

      I do realize that and I am not a dev. It matters little to me. However I do think it is bad of Gamingbolt to put words into interviewees mouths. That’s just bad journalism.

  • XanderZane41

    Have they tried using Win10/DX12 yet?

    • Matthew Bryant

      Windows 10 won’t affect development in any way on the Xbox One. DirectX 12 may provide minor improvements, but it’s mostly for CPU optimization for PC development. It won’t affect Xbox One development much per Phil Spencer himself.

  • Kfal Balli

    He’s assuming because some multiplatform games didn’t make it to 1080 on the one. But he disregards the fact that the one has specific hardware and porting to it does not take advantage of it’s strengths. Therefore his whole argument is silly. There is a handful of games that run better on the one compared to the other platform. Pushing for 1080 is not always beneficial to the frame rate.

    • Mike G.

      In most cases this gen, it’s not benefical to the frame rate to push for 1080.

      Only first party studios seem able to accomplish both without resulting in frame drops.

    • Kfal Balli

      Because they build from ground up or make sure to take advantage of the specific functions. People act as if resolution is the only thing to adds to image quality.

  • Lennox

    People don’t get the differences between the PS4 and the X1. The PS4 was built for today. The X1 was built for the future. This is why PS4 tends to gain more out of last gens engines, since it’s simpler and more straight forward. The X1 has been built with proprietary equipment in order to take full advantage of more advanced engines like UE4. It really takes full advantage of every processing channel that last gen engines don’t for the X1. So the X1 isn’t weak. Just has yet to be used correctly.

    • Mike G.

      I would agree, but I’d also say it’s a combination of both. X1 was built with future engines in mind, true, but the specs; tflops, cores, ram speed, etc, can’t just be ignored if you’re making a thoroughly genuine argument.

      The X1, spec-wise, is weaker. There’s really no getting around that. On the other hand, I do believe we’ll see better performance on the console in the future, and with newer engines.

    • Lennox

      I’m not ignoring the X1’s specs, nor am I saying it will be stronger or equal the PS4. I’m saying that their are a lot of things about the X1 that have yet to be realized. I’m not just taking BS. This information comes straight from the horses mouth.

    • Matthew Bryant

      The PS4 was built with the future in mind too. You really have no idea what you’re talking about. The PS4 is just more powerful. Stop the secret sauce arguments already. There is no secret sauce. The PS4 just has better hardware. Besides, the Xbox One uses DDR3 for video memory. That right there is a huge problem for texture streaming and eDRAM won’t help there.

    • Lennox

      Never said the Ps4 doesn’t have better hardware. But a lot of its advantages come from being a lot easier to work with. That comes from its architecture having todays engines in mind. I’ve said nothing about any secret sauces either. Those terms just comes from people who’ve done no research.

    • Guest

      So having an inferior system is built for the future? Wow!

    • Guest

      Buahahahahahahahahahahahahahahahahahahaha!!!!!!!!!!!!!!!!!!!!!!!!!!
      And the winner for the absolutely dumbest comment is. And this folks is your typical Xbox fanboy, dumb! Dumb as h’ll. Doesn’t live in reality, but instead in la la land.

  • Matthew Bryant

    So developers should spend more time on one version over another just to get the graphics up to the same standard? Just set it to 900p and be done with it. While the PC is MUCH more difficult to optimize for since there is no uniform hardware setup, the consoles should share development time. The same thing happened last generation with the PS3 until Sony upgraded the devkit to the point where cell processor development knowledge was no longer as much of an issue.

    Microsoft needs to optimize their own devkits. Multiplatform developers aren’t expected to spend a lot more time on one console version over another to make everything equal. One console is less powerful than the other. That’s okay. Let’s stop pretending everything has to be equal. It doesn’t. The consoles have their own strengths. Extra resources is a strength for the PS4. C’est la vie.

    • Guest

      Sony thanks you and would like you to PM us which bank account to deposit your posting pay into.

  • As long as they have the resources to put that extra optimization time in…

  • Guest

    Why is this dev sweating the X1 so much? he like working harder just to achieve similar results? And if he spent as much time optimizing the PS4 version he could still end up with a better game. So its stupid and pointless of him to say. It just sounds like he’s really just a MS fan that wants to make sure the X1 version is at least up to the PS4 level, instead of making it the best it could be on both.

  • Pops

    Whats up with these newb developers.microsoft needs to start sending out tech support to these newbs


 

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