Battleborn Targeting 1080p on PS4 and Xbox One

That’s always been the plan for Gearbox’s upcoming co-op shooter.

Posted By | On 23rd, Jul. 2015 Under News


Battleborn

Gearbox Software is still chugging away on Battleborn, it’s upcoming first person shooter/MOBA hybrid, but it seems to be making good progress. The co-op campaign looks like a rollicking good time based on the latest footage shown at E3 2015. The obvious question, though, is how the Xbox One and PS4 will handle the shooter.

GamingBolt had a chance to speak to 2K Games’ Chris Thomas who is publishing producer on Battleborn about the resolution for the game. While many expect it to hit 1080p resolution on the PS4, can the same be said about the Xbox One?

“Yes, absolutely [it will run at 1080p on PS4 and Xbox One]. That is always the plan. The game is still in development so you never know. But 1080p is the goal and that is what we are trying to achieve.”

Keep in mind that this is currently the goal for Battleborn and plans can change down the line. Regardless, Gearbox’s periodic updates and gameplay footage lead us to think it will be possible.

Battleborn will be out on PS4, PC and Xbox One in Q4 2015 or Q1 2016.


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  • GHz

    3rd party multiplat? wont put my hopes up on 1080p on XB1. Not saying that you cant do 1080p on XB1, but when the PS4 is involved time budget and resources are stifled. XB1 wont get the attention it needs, unless the developers are familiar with XB1 unique design.

    • MrSec84 .

      Budget and resources aren’t stifled because of the PS4, usually developers are putting some extra attention towards the XB1 version of the game, even though 3rd party games sell better on PS4.

    • GHz

      Working on both consoles = more money & time hence the stifled budget/resources comment. Xtra attention to the XB1? Nope! they are usually trying to get the game up to speed to the PS4 ver. If we go by what they say, it takes them longer to get code up and running on XB1 compared to the PS4. Developing for 2 systems aint cheap, and when time runs out XB1 ver will usually drop with a lower res. Thats the story so far. While the updated SDK should make things easier, some devs still arent in a position to utilize the updates. Now keep note I said usually, and not always the case. Depends on devs, their budget and more importantly their code.

    • MrSec84 .

      More time working on XB1 means extra attention.
      You said “when PS4 is involved time budget and resources are stifled”.
      You didn’t say working on both consoles stifles things, you said PS4 being involved does.
      Like the Xbox One is some primary system, when the reality could be way further from the truth.

      What would be fair is the platform that sells the most, gets the most time and largest amount of developers optimizing that version or an equal amount of time and developers working on both, not the system that sells the least amount getting the most time and effort.

    • GHz
    • Michael Norris

      Eh i doubt Destiny has sold more maybe at launch but not now.Basically every game that gets released now sells better on Ps4 by 2-1 even Destiny.

    • GHz

      Well the idea here is great games sell well enough on both. In the end Bungie and these other big dev/publishers are laughing on their way to the bank. With PS4 having more consoles sold, its expected that the bulk of sales come from them, when multi plats sells more on XB, its a pleasant surprise. Overall sales from both makes these companies rich though & we get to enjoy the games.

    • Michael Norris

      Eh developers have a timeline,yes it’s easier for developers to hit 1080p on Ps4 that much we all know.What that means is developers will spend more time on the Xone version to get parity or close enough.

    • GHz

      Thats what I said, but dude takes that as if XB1 is taking away from PS4 development and that’s not the case. How we know? because Sony 1st party outputs the same performance 3rd party does on the PS4 more or less. Meanwhile 1st party output higher performance on XB1 achieving better results depending on their game design, than 3rd party making multi plats. In the end though, as it currenly stands, 3rd party developement is in PS4’s favor not because of a huge power difference, but because of quality of API’s and what developer code/graphic engines stands. That is, whether or not it can take advantage of the slight uniqueness of XB1 design.

    • Michael Norris

      Depends really if the game engine isn’t too heavy i can see it running at 1080p on Xone.I just think the effects and frame rate wouldn’t be as solid overall.

    • GHz

      Define heavy.


 

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