Battlefield 4: DICE Comments On Adding Night Maps And Dynamic Weather Conditions

Level artist Linnea Harrison gives her take on the absence of both.

Posted By | On 16th, Feb. 2014

battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm

Though it first started out without night-time conditions and dynamic weather, Battlefield 4 might see some of these changes soon according to the latest Battlefield blog post with level artist Linnea Harrison.

On being questioned about the implementation of night maps – which would make IRNV and FLIR scopes, not to mention flares, more useful – Harrison stated, “Good question! In general, we tend to think that night maps look pretty darn cool. You can implement some really neat lighting effects and encourage use of gadgets that generally aren’t used as much, with some really fun results. But there are a few things we considered with creating night maps. Statistically speaking, most people don’t play night maps – maps set during the day get played more. We know this from tracking the numbers of maps played through on Battlefield 3 and Bad Company 2.

“Even if the map is really well-designed, players tend to gravitate more towards day-time maps. Furthermore, players that crouch, take cover and wait forever to shoot someone running by in most maps gets even more common on night maps, where it’s tough to differentiate between objects and people. This has proved to be quite annoying in playtests. It’s possible to balance this – better heat vision, better spotting and so on – but for Battlefield 4 we focused on day-time maps. Future nighttime maps are absolutely something we’re always considering, though.”

As for why a random weather and time of day system wasn’t implemented in the beginning, she clarified that, “Even though each Battlefield game is unscripted in many ways, we wanted the experience to still have an emotional impact and match the adrenaline arc of a normal gameplay round. That way, as more buildings get destroyed, the tickets count down and the gameplay gets more tense, so does the level.”

How has your Battlefield 4 experience been thus far with all the patches and bug fixes? Better than launch? Let us know below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...