Brian Karis Leaves Naughty Dog, Returns to Epic Games

The departures continue at the Uncharted developer.

Posted By | On 11th, Mar. 2014 Under News

uncharted ps4

After Uncharted writer Amy Hennig left Naughty Dog recently, it’s now the turn of Brian Karis to announce his departure. As part of the rendering group at the studio, Karis has announced his return to Epic Games as a senior graphics programmer on Twitter.

“I’ve returned to Epic. It’s felt like coming home. ND wasn’t a good fit for me. Yep, the tight turnaround time is really strange.”

Though rumours were circulating that The Last of Us’ Neil Druckmann and Bruce Straley were responsible for Hennig’s departure, the two clarified that this wasn’t the case. Still, it is a bit odd that not one but two members of Naughty Dog have departed in such a short time.

It seems that both Druckmann and Straley will be in charge of the next Uncharted going forward. What are your thoughts on Karis’s departure? Let us know in the comments below what you think.

Awesome Stuff that you might be interested in

  • Faisal Munayam

    thats 2 people dropping from ND now.. somethings fishy at sony o_0 He would be more suited to go to help develop infamous as that game is missing shadows LOL

    • Psionicinversion

      i dont think its that hard to program shadows, if you want to see what a real shadow is like go outside in the sun by a tree and take a photo or at night go outside and take photos of different light sources cant be that hard.

      I think hes realised that ND isnt the crack team of game engine designers everyone thinks they are tbh. so unlucky ND and the team just bin dropped

    • Kamille

      shadows are actually pretty complex since they have to be dynamic. And by that I mean lots of calculations and functions… Not to mention all the resources they takes if there are too many like it would be in the case of inFamous with the many colorful powers. It would break the frame-rate.

    • Falcon D. Stormvoice

      The truth is, inFamous games have never had a day-night cycle. And while some of the most noted open world games do, it’s hardly universal. In fact, I’ve been noticing more and more games lately abandoning it.

      And I certainly get why. It was impressive the first time I realised that time of day was dynamic in Morrowind. It was neat-o in Ocarina of time, and even impressive (and necessary) in Majora’s Mask.

      Is anybody going “wow” when this ancient technology is revealed to them in modern games?

      Cycling between day and night every 30 minutes in Second Son would serve zero purpose. Making it a realtime 24-hour cycle would make more sense, but what’s the point? It would also interfere with the flow of the story, in which certain missions are supposed to take place at certain times of day/night. Imagine scouring the city in search of collectibles until dawn, then going to a mission start point and be transported inexplicably to midnight. Rather, Second Son gradually changes the time of day as you take missions.

      Might it take some strain off of the system to not have to render all of those moving shadows? Sure, but it also takes strain off to not render 300,000 flying dildos moving through the sky at all times. Neither thing is needed in the game, and it’s silly to attack it over their absence.

    • Michael Norris

      I know Infamous 1 and 2 use the same time cycle as SS.It does not bother me at all,Infmous is all about story anyways.

    • shinitaru

      “Making it a realtime 24-hour cycle would make more sense, but what’s the point?”
      Not to mention the fact that most people game at the same time every day, usually the evenings. So to them the entire game would be at night.

    • Falcon D. Stormvoice

      All of the evidence points to ND being crack game designers. They certainly achieved feats on the PS3 that nobody else touched, and they keep attracting the best talent in the industry.

    • Falcon D. Stormvoice

      I bet Bush did it.

    • You are flat out wrong

      Two people in a 500 person studio.

      Get a grip, Xbot. Such a shame for loser boys like you that Infamous does have shadows. 🙂

    • Guest

      hahah.. whatever you said xbot, go enjoy your fricking bland FPS ‘Titsfail’, er.. are you one who hates kojima works .. whatever, in the first place Konami should never made any game for xbots to play.

    • Guest

      who cares if kojima has a small wiener, there’s not correlation between it and his game. At least he got bigger brain than chipmunk sized brain like yours. LOL

  • themuIe


  • Pingback: Naughty Dog: Lead Artist Nate Wells verlässt das Unternehmen -


Copyright © 2009-2017 All Rights Reserved.