Bulletstorm devs explain game’s brutality
In our recent interview with People Can Fly about Bulletstorm, the Creative Director of the development team, Adrian Chmielarz gave a few examples about how violent Bulletstorm can get. It blew my mind away, and I’m pretty sure it’ll do the same to you.
We asked Adrian what the moves and weapons in Bulletstorm would be like, and how they would work, and then he went crazy in an awesome way. This is what he said:
“The basics are the Kick, Slide, Leash, Weapons and the interactive environmental objects. I would love the players to discover the game for themselves, and I don’t want to spoil too much, but let’s just discuss an example interaction between the kick and environmental objects.
Imagine a good old explosive red barrel and one enemy you fight against. Here are the different things you can do with just the kick and the barrel:
- Kick the enemy so he smashes into and thus detonates the barrel.
- Kick the barrel so it hits the enemy, blowing up in his face.
- Kick the barrel into something close to the enemy, so it explodes, but doesn’t kill him, and sets him on fire instead, readying him up for further acts of brutality.
- Kick the barrel into something a bit further away from the enemy, so when it explodes it just pushes this enemy away with the blast, but doesn’t kill or set him on fire. The blast can push the enemy off a ledge, or impale him on any spiky element of the environment.
Note: we’re not even using slide, Leash, any weapon, or any other object at this point. Now if you actually add these into the mix, the amount of possible combinations is so high that …we no longer have any control over it. This is really all up to you, the player.”
Wow. Wow. Wow. That is all I can really say. Wow. That, and- Bulletstorm. Is. Awesome.