Call of Duty: Ghosts on PC Will Have “Enhanced Textures”
Executive producer Mark Rubin says it will “look better than any Call of Duty we’ve ever made on PC”.
We already know that Call of Duty: Ghosts, Infinity Ward’s next first person title in the commercially successful franchise, will be having a lot of its technology on the current generation of consoles (despite being a “heavily modified” engine that came into being from developing for next gen consoles).
However, when speaking to Kotaku, executive producer Mark Rubin stated that, “PC is taking a different tack from previous games [in the series]. Now, PC has its own set of assets. It’s going to look better than any Call of Duty we’ve ever made on PC.”
“[The team is] actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint.”
Of course, we’re not sure it’s going to look any better than Battlefield 4, which will be optimized for Direct X 11.1 and AMD hardware – which should give it a boost on next gen consoles as well. Nonetheless, it’ll be something for PC gamers to look forward to when Call of Duty: Ghosts releases on November 5th worldwide.