Cloud Gaming Done Correctly Could Be Huge, “Incredibly Kickass”
Roll 7’s Thomas Hegary talks about the potential that the cloud holds for gaming.
Since we first heard about the cloud significantly upping the power of the Xbox One, cloud gaming has been a rather mixed bag in several ways. While Sony is offering game streaming through its PlayStation Now service and Microsoft’s Azure service is used to augment games like Forza Motorsport 5, we’re yet to see any real harnessing of the power that cloud computing allegedly offers gaming.
That being said, it’s still an exciting concept. Roll 7 director Thomas Hegarty, who led OlliOlli 2’s development on the PS4 and PS Vita, believes in its potential. “Cloud gaming could be huge if done correctly – especially for PC gaming and design.”
“If you can build your game and get it working on the cloud, it means anyone with a stable Internet connection could have access to your game. It goes the other way too – we don’t have the most powerful computers around, but if we could access that data through the cloud, it would be incredibly kickass!”
In the past Microsoft have showcased demonstrations of cloud processing and how it can improve performance but it will be a while before such methodologies will be bought in practice given the current state of infrastructure.
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