Crytek Had Issues With Xbox One’s ESRAM

‘Both consoles were dated at launch.’

Posted By | On 29th, Aug. 2014 Under News | Follow This Author @Pramath1605


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Crytek was one of the first and most prominent evangelists of the Xbox One in the game development community- the developer, noted for its graphically intensive games, threw its weight behind the Xbox One with the action launch title, Ryse: Son of Rome, which, for all its other faults, did at least look stunning.

However, Crytek is considerably more critical of the Xbox One and its hardware now than it was before. The console, it seems, presented the development team with significant difficulties. As far as Crytek is concerned, both the Xbox One and the PS4 were dated the moment they came out.

“Console hardware was considerably less powerful than high-end PCs at launch,” they said, further explaining that a lot of Ryse’s many visual limitations- such as its resolution of 900p, and its lack of MSAA with deferred lighting- were because of the Xbox One’s limited hardware, and in particular, its ESRAM, which created issues for the team.

Oh well… that’s nice to know, I guess.


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  • Michael Norris

    Stop crying Crytek and make a good game.

    • rodney patrick

      i guess they got to blame someone for lack of talent

  • Guest

    I’m sure it has NOTHING to do with how MS has fully backed Epic and Unreal Engine 4…or that their company is going down the crapper….

    It was clearly the hardware that allowed them to create a game that won a siggraph award…yep.


 

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