Crytek Has Nothing To Say About Ryse 2, Xbox One CPU Optimizations Will Be Valid For PC Version

Senior producer Brian Chambers says the company “can’t comment” on a sequel.

Posted By | On 05th, Oct. 2014 Under News


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If you ignore the tail-spin Crytek has experienced in recent months, there’s still a fair amount to look forward to from the company – Ryse: Son of Rome on the PC. Originally launched exclusively for the Xbox One, it will head to the PC with enhanced visuals and other content. Will Crytek ever look at a sequel though, and if so, is PS4 on the cards this time around?

We spoke to senior producer Brian Chambers about the same, who replied that, “We do get asked this question frequently. Ryse 2 was never announced by Microsoft or Crytek and therefore we hope you’ll understand that we can’t comment on it.”

Which is fair enough. That being said, how did the process of porting Ryse from the Xbox One to the PC work and did the same CPU optimizations apply to the PC port?

“During development of Ryse on console, we always had a version running on PC. The main work for the PC release was adding backend support and adjusting the engine to run well on the many diverse hardware configurations (multi-GPU setups, systems with less VRAM than Xbox, etc.). Most of the general engine optimizations we did back then for the Xbox One version are valid for PC as well.”

Ryse: Son of Rome will be out for PC on October 10th.


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  • Guest

    MS is really smart with their APIs. They could basically release a more powerful console in a year or two and be fully compatible with the current software.

  • ….

  • supersungin

    Crytek should return to the pc market


 

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