Crytek: PS3/360 “so behind the curve” but surprised devs can squeeze some more out of them

Those two good old consoles still have life left in them.

Crytek are known for developing video games that push the hardware limit. They have developed a few franchises in the past but the most well known out of them is obviously Crysis. The game pushed gaming PCs to the limit and it coined a new term in the industry: Can it run Crysis? In 2011, Crytek released the fantastic Crysis 2 and later on added DX11 support although initially the PC version was not up to the mark.

Now Crytek wants to make amends with Crysis 3. They are now giving plethora of options for the PC version of Crysis 3, Crytek Boss Cevat Yerli has confirmed. He has also admitted that the limited graphics options in Crysis 2 backfired.

“That was our intention, but it backfired in Crysis 1. So then we said, “OK, Crysis 2. Let’s make it much more accessible, so that people can max it out quickly.” We approached the whole production very differently. But then people [got upset about that]. So it backfired again [laughs]. So now we’re making Crysis 3 accessible at the low end, but really pushes the future-proof graphics at the high end. In a way, it’s the best of both worlds,” he said to RPS.

Check out the latest Crysis 3 trailer above.

Crysis 3 surely looks stunning on the PC but I am sure they will be able to squeeze whatever they can from the PlayStation 3 and Xbox 360. But come on, we had to admit facts. The PlayStation 3 and Xbox 360 have completed 7 and 8 years respectively in the market and technology has just grown bounds and leaps since then.

‘Well we definitely are and we didn’t…I mean, consoles are sitting at the 8 year mark where’s it’s so behind the curve at this point. And we are able to squeeze some more out of them. I mean, there is a game that came out recently, that I’m not going to mention, that looks really good. I mean, I’m surprised at how good it looks on consoles,”  said Mike Read, producer of Crysis 3 to Capsulecomputers.

He further explains how technological advance Crysis 3 is. “And one of the biggest things is in terms of lighting; we can do real-time lighting on the fly in there and our lighting guy is INSANE! I love sitting there and watching this guy, and watch him work. And a lot of the tools on the lighting end are mainly due to him. Lighting just adds so much…getting that right, which is something that has not really been pushed hard in the industry until lately, along with particle effects, is huge,” he said.

Crysis is due next year for the PlayStation 3, Xbox 360 and PC. Let us know your thoughts in the comments section below.

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  • RM

    “I mean, there is a game that came out recently, that I’m not going to mention, that looks really good. I mean, I’m surprised at how good it looks on consoles”—definitely FARCRY 3

    • ohnoesaz

      hes talking about assassins creed 3

    • Paradox

      Yeah man…pretty sure he’s talking about Far Cry 3. AC3 is a good-looking game, but it’s not anything Earth-shattering.

  • Marcus

    Far cry 3 for sure

  • andezzat

    DEFINETLY gonna look great. Many games with not good enough textures, but a lot of great lighting effects and techniques added to their graphics made those games look pretty good I’d have to say. Especially in open environments which Crysis has a lot of, lighting plays a major role. It’s good to see them focus more on it :)

  • BrothaDave

    lighting and particle effects are things Guerilla did a real good job with in Killzone 2 and 3 but the games mechanics threw people off. the effects in Killzone are real good but different than Crysis 2 and Far Cry 3. I’m just talking about console games I know PC trumps all in graphics but what about effects on PC?

  • mazty

    What a retard. People didn’t complain about the options in Crysis, they complained because it was a piss-poorly optimised engine. You then went and gave PC users a shitty port with Crysis 2 and wonder why they complained? Either this guy is spouting PR bullshit or is a complete retard who has no idea what users actually think of his product.

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