Crytek’s Technical Director On PS4 Pro’s Capability: ‘We’ve Only Started Scratching The Surface’
“The real question we should be asking is whether native 4K will be seen as an important enough feature for developers to prioritize.”
Today, the PS4 Pro is finally available– and for the foreseeable future, at least, it will remain the most powerful console on the market, even if it is not quite powerful enough to push the kind of true 4K gaming that Sony wants to associate with it. GamingBolt recently sat down with Rok Erjavec, Technical Director at Crytek- Crytek is a studio for pushing tech to unbelievable levels, and if someone knows exactly what the new console is capable of, it’ll be them .
We decided to ask Erjavec about whether or not the extra power in the PS4 Pro can be used for meaningful improvements to games besides 4K, and he was extremely positive about the possibility. “Definitely, yes, and our own title (Robinson: The Journey) demonstrates multiple aspects of those improvements, and we’ve only started scratching the surface in terms of what is possible there,” he said.
Speaking about whether or not the PS4 Pro will be powerful enough to push native 4K visuals on modern AAA, Erjavec instead raised the counter question about whether or not native 4K is even something that most developers would see as a feature worth pushing.
“This is something that will vary widely with different games, so there really isn’t any one answer, unless we use a generalization without context,” he said. “But I would suggest that the real question we should be asking is whether native 4K will be seen as an important enough feature for developers to prioritize.”
Erjavec ‘s second answer is also in line with something a lot of people have been saying- that native 4K is simply not a feature that a whole lot of the market will be jumping at the prospect of, so there’s no point getting so hung up about it. To which I usually only say- remember when people said the same thing about HDTVs?