Dead Space 3: What we want to see

Posted By | On 20th, Mar. 2011 Under Previews | Follow This Author @GNReith

With the second outing of Isaac Clarke having been recently devoured by gamers worldwide, and the first DLC having been given a prompt release, we’re all still fairly in awe of just how much the series has come along since the original Dead Space back in 2008. We were certainly very enamoured by it in our review for the game but, having picked our collective jaws off the floor, we though it might be time to consider how Visceral games could improve upon the series for its next major instalment.

First things first, a few changes in terms of story focus would help the next game stay fresh. Please note that, in the following few paragraphs, there may be potential spoilers for those who haven’t completed Dead Space 2 yet. With Isaac surviving the encounter with the marker on the Sprawl, in conjunction with the conversation about the other markers after the game’s credits, we can only assume that Dead Space 3 will revolve around Isaac searching for the remaining markers. In a way I’d rather this wasn’t the case for a number of reasons.

We all love Isaac Clarke, but a new protagonist might help keep the next game fresh

For a start, it would be nice to have a new protagonist. Preferably one with a bit more character than Isaac. I generally thought Clarke was a fantastic protagonist but, after receiving complaints that his silent participation in the original game was not enough, his sudden vocal characterisation in Dead Space 2 felt like a half measure. Isaac always seemed to me to epitomise the silent protagonist who can represent the every-man. It took me some time to get used to him even having a voice in Dead Space 2, but even after adjusting I still just felt unconvinced by his suddenly chatty nature. Forcing Clarke into this position didn’t really convince me, so maybe a new protagonist would solve the problem? After all, the character change seen in the recent Severed DLC for Dead Space 2 made the whole experience felt fresh and new, and Dead Space 3 could do with the same treatment.

Having said this, the Severed chapters altered the isolated and solitary elements that made the two Dead Space games so frightening. The desolate horror of the Dead Space games was well handled in Dead Space 2, and we can only hope that they take this even further in a potential third game. One aspect that really increased the scares in Dead Space 2 was the use of psychological horror that was facilitated by Isaac’s dementia. The problem with having Clarke as the protagonist in Dead Space 3 would be that there would be no way they could include any psychological trickery on account of Isaac ridding himself of his mental ills at the end of DS2.

The multiplayer was a nice addition, but it could do with some tightening up

The issue of loneliness is also something that ought to be addressed in the game’s multiplayer. The online component of DS2 was a good start, but it didn’t really retain the game’s classic feel of solitary tension, on account of the many team-based modes. This could easily be fixed if Visceral just create more modes that pit you on your own against the necromorph onslaught. Infestation type modes that have you swapping between players as the single engineer could really put the scares on, especially with human controlled necromorphs looking for new and bizarre ways to sneak up on you.

There are also certain improvements that could be made to the single player aspect of the game. Pacing is one thing that could do with a bit of tightening. The beginning segments of DS2 were fantastic. Unfortunately, the game wasn’t completely able to keep up that same level of engagement for the duration. If Dead Space 3 could keep up such an intense and cinematic pacing for the whole game, it will be game of the year for 2012/13 for sure. If they can also replicate the amazing set pieces of Dead Space 2, then the next DS title will probably also be game of the decade.

The new enemy types really increased the scares in Dead Space 2, so lets hope the third game takes this even further

In terms of additions between DS1 and 2 there wasn’t a huge amount to speak of either. What they did add was enjoyable. In terms of weapons the mine launcher and javelin gun really alternate the game’s play dynamics and the stalker and child enemies really sent chills up my spine. That said, aside from the odd weapon and enemy type there wasn’t a lot added between the two games. For DS3 we definitely need more weapons and items and a much more diverse array of foes to battle.

With two titles under its belt already, the Dead Space series has had time to solidify its gameplay mechanics. What we need then is just a little bit more of what made the games so intense and satisfying. It’s the horror and the story that needs the real changes. Not because the originals were bad by any means, but just to keep fans on their toes. Until more concrete details come in on the future of the Dead Space series, all we can hope is that they won’t resort to a game about Isaac having to take down yet another marker. Dead Space 3 deserves better than that.

Any other changes you’d like to see for the next Dead Space title? Help us feed the discussion in the comments below.

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  • We’ll personaly the game is fricken gr8 4 me and I would like them to make a splitscreen 6or me and my friends to play together that would be fun

  • in the first dead space isaac didnt talk.which i thought was kinda cool because usually the main characters always tht threw in a twist for me which i liked. in dead space 2 he started to tlk, the armor had some neat upgrades and the enemies were tougher. all of this together was an outstanding improvement. but to have a new character in dead space 3 would be ridiculous. you can’t go from isaac in 2 games to a whole new guy. the game wouldn’t be dead space anymore. it would be a knock off or something. the dlc to dead space 2 was cool, i hope they add more of that to the third one but not completely change the main guy. i also hope they add more of the movie characters.

  • Co-op would’t be a great step forward in deadspace 3, walking with your mate and solving the game wil be a must have game… keep up the good work…

  • I actually thought the story, the acting, and the fact that Isaac was someone I cared about in the game. I wanted him to get better. I wanted him and Ellie to survive and for him to get over Nicole and move on. It made the game that much better because it added suspense. The last few seconds, which were a replay of the last few seconds of Deadspace, had me on the edge of my seat. Who would he see when he looked to his right?

    Video games don’t typically move you emotionally, oh sure, they scare you in a genre like this, but this game had more depth and feel to it than just an action horror shooter. And the cut scenes where you get to see Isaac, the voice acting when Nicole asks Isaac where he’s going, and he answers with despondency and hopelessness in his voice, “I don’t know,” left me feeling like I was part of the story.

    The melding of movie and game is one step closer in this game, and to my thinking, that’s a good thing.

  • you know i would like to see a kind of co op a person as isaac or ellie maybe theres something im really trying to decide like a heroic death of isaac saving ellie or maybe the otherway around kinda like the fact of isaac giving tips or helping out a newbie also id like to see some BIG BIG bosses like the hive mind in DS also with new melee weapons or maybe like isaac gets power from the marker or like certain powers not like fantasy crap give me a shoutout if any one agrees or disagrees thanks!

  • I love dead space its was the best horror game ever. It would be amazing to play storyline with friend. If they ever do it id buy that game 5times

  • Dead space would be a game to remember. It would be great to have ur friend with you online wich was AWESOME BY THE WAY and co op story mode and yes BIG BIG BIG BOSSES would be fantastic

  • Both DS 1 and 2 were great games, regardless of anything that could make them better now. That being said, the first two DS games seemed like opportune threshold games that will lead to an amazing DS 3 with new online /offline co op and vs game modes, weapons (maybe melee weapons), enemies, and even new playable characters. As far as new and refreshing go, I can picture situations where you’ll only run into certain enemies once or twice (bosses and/or flat out tough enemies). Since Clarke’s character is a miner, there might be non-mechanical (axes, saws, hammers, etc’) as well as fuel-powered (jack hammer, chainsaw, etc’) melee weapons. Ik I might be getting a bit ahead of myself and carried away, but these are all traits I’d think of which would make the game more intense; there might be sections of the game where you are forced to use melee weapons, forcing you to get close and personal with the necros, which would make the game much more intense. Obviously these are just details that would have to be supporting an improved modified plot, but they’d be worthy attributes nonetheless. Overall, the DS series is amazing, and Im sure DS3 will follow accordingly.

    • I just thought that it would be really cool, if there was some sort of secondary or side campaign (mini or full) where you played an infected Unitologist that had some degree of consciousness/awareness as he/she goes through the transformation of becoming a necromorph. Idk where exactly this may or may not lead, but i think it’d be a pretty cool concept; kinda like the game Stubbs the Zombie in the sense you’d be infecting others maybe or who knows what, but either I’d like to see expansion in every direction possible for DS3

  • Musser64

    I don’t see why people like this game.


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