We recently interviewed The Farm51, developers of Deadfall Adventures, and they revealed a lot of things to us including comparisons with Naughty Dog’s Uncharted series.
“Our game is inspired by the same genre of books and movies, so comparisons are inevitable here, but it is a FPS after all and this affects many things in the gameplay,” Artur Falkowski, the producer of the game said.
“We didn’t want to just tell a story, but rather to make the player feel like a real adventurer.”
They also revealed that their game has a lot more real puzzles than Uncharted and considering the game employs a first-person view, it has some advantages, according to Wojciech Pazdur, development director of the game.
“I think it’s inevitable but Uncharted had a lot of focus on jump and run passages whereas we have real puzzles. By having a first person view we can also have a deeper shooting experience where the action gets transported in a better way,” he said.
“As I said before, the main purpose of doing it that way is to make the player feel like a hero and not just watch his avatar. Of course a good adventure story needs a strong protagonist, so we have one in James Lee Quatermain. However, we see him only on the cutscenes.”
The game takes place in the year 1938, and you play as James Lee Quatermain as he escorts a US agent and former colleague to an Egyptian temple to recover “The Heart of Atlantis”, an enigmatic device said to grant enormous power to its owner.
It looks pretty stunning too, as you can check out from the screenshots and debut trailer here.