Destiny 2: Bungie Should Consider Adding A Dialogue Choice System

Yes. No. Why not?

Posted By | On 13th, Nov. 2016 Under News | Follow This Author @Pramath1605

Destiny_Rise of Iron_PS4_03

Destiny is ostensibly an RPG. And it does in fact have incredible lore (albeit most of it is tucked away so that players will never actually encounter it during the course of the game). With the next game, Bungie should maybe leverage both of those facts and try to deliver a way for players to be able to consume the incredible backstory of the Destiny universe over the course of the game itself.

One way they could do something like that would be by having dialog choices, leading to more interactive conversations players want to engage in. Dialog choices are extremely common in RPGs, and they have recently started to show up in games in other genres too- look at Uncharted 4 and Titanfall 2, both of which have dialog choices.

By adding a dialog choice system to Destiny 2, Bungie give a slight psychological impetus to players to participate in NPC conversations, and they make the uncovering of the game’s story and lore a part of the game itself, contingent on how many conversations the player has with NPCs, and how the player chooses to respond to them.

I think it would be a good, and sensible, move forward. Destiny 2 is set to launch some time next year.

Awesome Stuff that you might be interested in

  • d0x360

    At this point destiny 2 is feature complete and now they are working on content. Far too late to be adding dialog trees.

    Don’t see any point to them in destiny since the story has never revolved around characters interacting with it and instead it’s about them playing their destined role…you know Destiny

  • Lars Wyness

    That is one of the stupidest suggestions I’ve ever seen for Destiny.
    This would be a disaster for the game. Dialogue choices would be pointless, disrupt the flow of the game and entirely destroy the cinematic feel of the cutscenes.

    Can you imagine if you had to make decisions as the chief in the middle of a halo cutscene? It would have felt dreadful and stupid that the flow of the cinematic breaks to stare at the chief for a bit with some dumb dialogue options.

    I’ve come off very strongly, but it feels like you’ve completely misunderstood the kind of game Destiny is and dialogue trees should absolutely not be a part of it


Copyright © 2009-2017 All Rights Reserved.