Destiny 2 Dev Comments On The Arcstrider Class, Explains How They Tried To Make It Different
Getting to see what new classes Destiny 2 offers to players when it launches will be a treat for fans of the first game, and getting to see how these classes play and differ from the ones we’ve already seen and played at should be even more fun. One class that we have had some information on is the Arcstrider, and as several people have pointed out, it actually looks a little similar in nature to Bladedancer. There are, however, several differences between the two.
In a recent interview with Twinfinite, David Shaw, the PC project lead on Destiny 2, talked about the Arcstrider class, what people can expect from it, and how exactly it differs from the Bladedancer. “One thing we did with the Arcstrider is we kind of wanted to get that feel of like that kung fu style, monk-like feel,” Shaw said, “whereas the Bladedancer was more kind of like just your rapid, kind of assassin feel. The Arcstrider really has that old school kung fu movie feel, just the guy with the bo staff and the acrobatics. It really, I think, creates a very different feel.”
“One of the things we tried to do with the Destiny 2 subclasses, we want the supers to feel less point and click, and more like they have more of a skill element to them,” Shaw continued. “Like it’s possible to miss. With the Bladedancer I never felt like I missed very often, right? But with the Arcstrider, with all the new subclasses, like the new Titan [referring to the updated Striker class], their Fist of Havoc, it takes a little bit more skill, it takes a little bit more planning, you wanna think about how to use that thing. So we feel like it’s a good evolution.”
That definitely sounds interesting, and it sounds like the classes are going to be a lot more balanced in relation to each other this time around, and none of them are going to be particularly overpowered. Which class are you most excited to hear more of? Tell us in the comments section below.