Dev On PS4 And Xbox One: Neither Platform Was ‘Easier’ To Achieve 1080p And 60fps

Roundabout developer Dan Teasdale reveals interesting points regarding optimization on current gen consoles.

Posted By | On 01st, Dec. 2014 Under News | Follow This Author @GamingBoltTweet


The big debate since the beginning of current generation of consoles is the highly sought golden standard in video games i.e. 1080p and 60 frames per second. Only a handful of AAA games have achieved that standard on current gen consoles and given that a modern PC can run most games at the highest standard available, it’s no doubt frustrating that year old consoles are not able to achieve the same.

Having said that, which platform is easier to achieve 1080p and 60fps? “Both platforms required a small amount of optimization to hit 60fps,” Dan Teasdale said to GamingBolt. “On the Xbox One we needed to optimize our GPU time, and on the PS4 we needed to optimize our CPU time. Neither platform was “easier”, it was just work that needed to be done.”

This is a rather interesting statement from Dan as the Xbox One’s clock speed clocks in at 1.75 Ghz whereas the one on the PlayStation 4 is reportedly 1.6 Ghz. It’s a possibility that the clock speed of the PlayStation 4 is indeed slower than that of Xbox One’s. Dan also talks about optimizing GPU time on Xbox One. Again this is fairly public knowledge that the GPU in the Xbox One is weaker in terms of ROP Counts compared to the PlayStation 4.

Dan also shared about his experience working on the current gen consoles. “I’m always excited to release games on console! I think the TV experience is something that’s huge and incredibly unique to consoles, so being able to release a TV-friendly game like Roundabout on that hardware is super exciting.”

Roundabout is currently available on the Steam store and will hit the PS4 and Xbox One early next year.

Awesome Stuff that you might be interested in

  • Psionicinversion

    basically all they had to do was rewrite the crap code they originally put in the game to make it a bit more efficient and bam 1080p 60

    • Michael Norris

      Yup lol…this game could run on a Google nexus 7 without a issue…

  • Michael Norris

    ”Again this is fairly public knowledge that the GPU in the Xbox One is weaker in terms of ROP Count compared to the PlayStation 4” the Gpu has more than a ROP advantage,the main reason why Ps4 has 32 ROP is for VR,not because of 1080p.That said with 32 ROP you can get better AA but judging by the power difference of both of the GPU’s AA on Ps4 is only the same or slightly better compared to Xone.

  • Andrew Clear

    So annoyed with the PC/Console debates. If a dev solely catered to the High End PC crowd (the one that is stated that can easily hit 1080p/60fps), then that dev would fail to deliver 1080p/60fps on a PC. The main reason is that devs try to push the hardware too far, and with tight deadlines, they don’t have the time to optimize it enough to get it to the golden standard.

    PC users get the benefit that most games on a PC are actually targeted for hardware that isn’t top of the line.


Copyright © 2009-2017 All Rights Reserved.