Devs Feel Like Sh*t When They Deliver Games In Poor State, Dying Light To Push All Platforms: Techland
‘We make sure each platform is pushed to its limits,’ says Techland’s Maciej Binkowski.
Recently, a lot of AAA games arrived broken at launch. 2014’s biggest games such as Watch_Dogs, Assassin’s Creed Unity, DriveClub and others were almost unplayable for certain players. In fact, the PC platform suffered the most with a lot of poorly optimized ports. It seems that certain developers have become lazy with the amount of processing power at offer. So how is Techland making sure that Dying Light won’t suffer from the same fate?
“I think it’s important to say that I’ve never met a lazy game developer. I’ve never met a person working on a video game that is happy with releasing a buggy or badly optimized game. Every time a game is delivered in a poor state the devs working on it feel like shit,” lead game designer Maciej Binkowski said to GamingBolt.
“Having that said – we treat all three platforms with same degree of importance. All versions of the game are developed in-house and we make sure each platform is pushed to its limits. We want our players to have a great experience no matter what platform they prefer,” he added.
Dying Light releases later this month on the PlayStation 4, Xbox One and PC.