Diablo 3 real money auction house launch postponed, hotfixes detailed

Posted By | On 25th, May. 2012 Under News | Follow This Author @KartikMdgl


Diablo 3 real money auction house was scheduled to launch later this month but has been delayed due to a patch which is expected to hit next week. We have the complete patch notes for you, and also the justifciation for why the RMAH was delayed, courtesy of Blizzard’s community manager Nethaera, who posted on Battle.net.

“Since the game’s launch, we’ve applied a number of hotfixes to address gameplay issues, made tweaks to improve our service stability, and performed occasional server maintenance when necessary to ensure that in the long term, players have the best gameplay experience possible,” he said.

“Moving forward, additional server maintenances will be required – and sometime next week, we plan to release a game update in the form of a patch that will further address client issues and apply additional bug fixes.

He mentioned that they are looking into the achievements not showing up issue, but have no specific date for the patch which will fix it. It is expected next week.

“We also wanted to let you know that we’re still looking into the best way to address the achievements that some players lost in the hours following the game’s release. While we don’t have any concrete details to share with you just yet, we will have more information to share in the weeks ahead. We appreciate everyone’s patience as we work to improve stability and usability for all players.”

“In light of the post-launch obstacles we’ve encountered, we have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame. As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auction house launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live,” he revealed.

Hotfixes detailed: (spoilers)

Monsters:

  • Mehtan the Necromancer and his skeletons can no longer be used to kill other monsters which have been kited to their location before or after the “Restless Sands” event.

General:

  • Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting).
  • Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member.
  • Resolved over 30 game and service crashes affecting players.

Classes:

Demon Hunter:

  • Active Skills:
  • Smoke Screen: Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds).
  • Skill Rune – Lingering Fog: Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds).

Monk:

  • Active Skills:
  • Fists of Thunder: Skill Rune – Quickening. Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind.
  • Mantra of Healing: Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value).
  • Skill Rune – Boon of Protection. A maximum absorption amount has been set to 1000 Life.  This skill will be redesigned in an upcoming patch.

Wizard:

  • Active Skills:
  • Arcane Torrent: Skill Rune – Cascade. Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill. Number of simultaneously missiles generated from this rune will now cap at 10 missiles.
  • Energy Armor: Skill Rune – Force Armor. Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life.

Items:

  • The chest spawn in the Town Cellar in Alcanus has been changed from a 100% chance to spawn a Resplendant chest to a 50% chance to spawn a Normal chest.
  • Players can no longer dual-wield two-handed weapons.

Classes:

Monk:

  • Active Skills:
  • Serenity: Skill Rune – Tranquility. Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second.

Encounters:

  • Players will no longer remain invulnerable to attacks after defeating Diablo.
  • Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.

Items:

  • Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.

Quests:

  • Act I: Players can now always interact with Karyna during the quest and quest step “Trailing the Coven : Talk to Karyna” when they resume from a save.
  • Act II: The Enchantress will now always appear during the quest and quest step “Shadows in the Desert : Disrupt the Hidden Conclave.”
  • Act IV: Tyrael will now always be present for the in-game cutscene during the quest and quest step “Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire.”
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