DICE Thinks It Might Have Solved Battlefield 4 Rubber-Banding Issue

That’s one problem down, eleven hundred to go.

Posted By | On 25th, Apr. 2014 Under News | Follow This Author @Pramath1605


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The Battlefield 4 launch was a disaster. We know this now, and I’m more intimately aware of this fact than I have any right to be, considering I’ve never actually played the game, simply because of the alarming frequency with which I have to report on Battlefield 4 fixes and patches.

Apparently, the latest issue with the game is rubber-banding (and here I thought that was a big deal only in Mario Kart…):the problem, which sees players disappear and then rapidly appear at some other part of the map, has been an issue prevalent in the game’s 64 player online modes especially since the launch of Naval Strike.

However, DICE boss Karl Magnus Troedsson thinks the developers have nailed down the issue and effectively fixed it up.

“We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches,” he explained on Battlelog.

“We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

“While the process took longer than we would’ve liked, we wanted to be 100 per cent sure it was done right and that the long-term solution was properly in place.”

Well, that’s another issue struck off the list. I appreciate DICE being so responsive with trying to patch the game up, but maybe next time, they could launch something that wasn’t fundamentally broken code?

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  • Duke

    No… People (not just this blog) seem to have the wrong idea of what rubberbanding is. Rubberbanding is actually like sprinting forward just to have you get reset back to where you first started running. It’s like stretching out a rubberband and then it pulling you back again. Let’s say you jumped over a wall and then bam, you’re jumping over that same wall again or never jumped at all. Or you just changed weapons and try to fire only to realize that you never changed to the weapon you thought you switched to in the first place. By my understanding it is like the game server didn’t process the moves you just made quickly enough and resets you back to where it knew you were while it “catches up”.

    But that is just my understanding and experience with it.


 

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