DirectX 12 To Allow CG Level Visuals, Reduces Frame Render Time, May Not Impact Xbox One Performance

Potential of DirectX 12 explained by Brad Wardell, CEO of Stardock Studios

Posted By | On 13th, Dec. 2014 Under News | Follow This Author @GamingBoltTweet


xbox one amd

Brad Wardell who is the CEO of Stardock Studios has revealed some interesting tidbits about the upcoming API from Microsoft, DirectX 12. According to him, unlike DirectX 11, DX 12 splits the process across multiple cores resulting into improved efficiency. This results into overall reduction in the time taken to render a frame.

He showcased an example on his blog to showcase the difference between the two iterations, proving that DX12 is indeed much faster than DX11. As you can clearly see in the images below, the frame render time using DX11 was 9ms and using DX12 it comes down to 4ms. Of course, this could vary depending from game to game but from a top level DX12 will be the most efficient DirectX version yet.es

The result of this could possibly lead to real time visuals in video games which will be comparable to Battle of Helms Deep from LOTR.

directx 12 versus directx 11

directx 12 versus directx 11

He also stated on Twitter that he is not sure whether DX12 could impact Xbox One’s performance since it only uses one core for pre-processing. It must be noted that the Xbox One is already using an API that is similar to DirectX 12 so the console is already using a API that is close to the metal.

Also there are rumors that DX12 might be a Windows 8/Windows 10 exclusive, although Brad is not aware of any such details, Xbox Boss Phil Spencer is set to speak at a press event for Windows 10, that will take place on January 21st at the Microsoft campus. So hopefully we will know more then.


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  • Where do you see that the Xbox API is already close to metal in his tweet? He only stated that the Xbox is currently only using one core for preprocessing. DX12 may open up more cores seems more likely.

    • kma99

      That’s gaming media talk so that they can downplay the effect it will have on the console. You know for the sony fanboys who think so highly of their console. Gaming bolt has to keep them happy.

    • Guest

      Get off Sony fanboys d*cks fanboy. Stop being so hateful and worry about your unimpressive and underperforming system instead. The thing is a POS. Yet here you are sweating that unperforming POS. Pathetic!

    • kma99

      Unde rperforming? Wouldn’t that be the ps4 since they said at the beginning of this generation “get use to hearing 1080p 60 fps “? If i remember correctly sony said that so if anyone is under performing it’s thr ps4. Microsoft didn’t promise anything but games and guess what? We are getting them. So shut your uninformed mouth.

    • Thad Vanity

      If the PS4 is under performing…whats the Xbone doing?

      Decomposing?

    • Kumomeme

      others devs and ms itself said it before
      his tweets are not only source of information

    • Guest

      ssshhhh, you have to let them believe that bs, cuz they have to believe that the underpowered X1 is some kind of impressive machine and when DX12 fails them and fails to deliver they’ll just switch their hope over to tiled resources and when that fails, they’ll rely on the cloud, and when that fails, they’ll just be looking forward to the next gen. They are gullible fools.

    • bardock5151

      For someone who keeps trying to assure everybody else that you hate fan boys, you talk like one of the worst I’ve ever seen.

  • Cenk Algu

    Gamingbolt realy feeding Sony boys out there. What he said is completely the reverse what you stated with your headline about XO. He says no mc preprocessing currently on XO and dx12 will unleash it. Ohh since when the XO using “metal” API? According to many devs the XO does not has metal API,very slow and low draw calls if you compare it to PS4 because of lack of “metal level API” but according to you it has.lol! Well done Gamingbolt.

    • Guest

      Stop whining, you nd your 10 other accounts you used to agree with yourself with. The X1 is weak, accept it and no bs MS API is going to save it. Only MS practically giving it away can do that.

    • Kumomeme

      i’m not backup gamingbolt,but from what previous post,gamingbolt just relay what others devs thoughs,not their own

    • Mark

      Nah man, Rashid from GamingBolt’s reading the tweet in the reverse! Lol

    • Guest

      A ha ha ha, you actually think that Gamingbolt is Sony fanboys. What a fanboy you are if you think that. You’ve just shown how stupid you are. Ask any Sony fanboy and they’ll tell you that Gamingbolt is a MS fanboy site. So who’s right?

  • Marc D

    Xbox One games are going to look amazing in 2015 and beyond!

    • GHz

      How many times have you watched and rewinded the Quantum Break gameplay demo? There is not one game on this planet that behaves as advanced while looking so good & thats running on Dx11. 😀

    • Guest

      Yeah, ok, keep telling yourself that, stupid fanboy. You people are so far up MS’s nuts, its not even funny. But I guess you aren’t quite as delusional as the Wii u fanboys. Ugh! fanboys!

    • GHz

      You just an angry person, with fickle feelings. Quick to whine and cry, and obviously dedicated to only one console. Shooo! go away..

    • papasmurf

      Uncharted 4 Demo Dissection: http://youtu.be/VcQ_VJX0BNo

    • corvusmd

      You know, UC4 DOES look fantastic, but it doesn’t look much better…if better at all than QB.

    • GHz

      Mayne I dont even have the words to explain what that QB engine is doing in realtime. I remember when the internet was blowing up talking about its all CGI, and then BOOM! Come to find out, all gameplay. I’m going to be so broke in 2015 with all the great games that will be released.

    • Psionicinversion

      I cant wait for Star Citizen to add Mantle/DX12 support, that game is going to blow some minds and the free performance boost the game will get from the new API’s can be shovelled directly back in updating the gfx to use even more power than before

    • ImOnaDrugCalledSheen

      Come to find out you were lied to anyway.

    • GHz

      Oh man. You are one fearful dude. Everytime you hear some good Xbox One news you get chest pains. And stop lying in attempt to confuse pple. It gives ps4 gamers a bad name.

    • slasaru

      The main thing it’s nothing new compared to Quantum Break. UC might have amazing graphics but still the same situations. And QB will be a brand new experience and lore

    • ImOnaDrugCalledSheen

      wrong

    • Guest

      UC4 looks better.

    • GHz

      I personally love the playstation experience, even though many thought it was a let down. And i like what they showed on UC4. But dude, that game is only a visual upgrade over the other games. Pretty textures is not the definition of next gen. As excited as I am for UC4, that game showed nothing phenomenal as far as design goes. In other words, you know what to expect when that game drops because we’ve all played it before in the form of TR, and past UC games. Now thats not a bad thing cause I’ll still buy that game, but you and I both know that what QB was showing off is totally and 100% new. That engine is doing some wild special FX, the likes we’ve never seen before in a videogame on console or PC. Its not even an opinion. Its fact!

      UC4 looks great though. No doubt!

    • Failz

      Ryse still looks better and that’s a launch title with a 10% handicap in the GPU power.

    • papasmurf

      No it doesnt
      Ryse is prebacked with no physics

      You are completely wrong

      Fyi, ryse can easily be run on the ps4

      You fail

    • GHz

      Ryse was created behind the idea that players will play the cut scenes. This is, that the fidelity of the cutscenes and gameplay where the same, with no degradation during transitions. This was made possible by what Crytek referred to as the game running on a universal rig.

      http://youtu.be/9pPmNS8u6Hw?t=10m19s

      “Ryse is prebacked with no physics”

      I understand that you believe Sony gave birth to you and so you feel obligated to represent them, but dude…PLEASE STOP WITH THE LYING. No prob in being a fan of just the PS4, but damn, you don’t have to lie to justify your affiliation -_______-

      Here’s the truth!

      Crytek adopted a physically-based lighting and shading model with Ryse. Ryse is the first game built from the ground up with this in mind.

      Look that up and stop trying to mislead pple. Gamers in general are sick of pple like you and we want liars like you to just disappear. Go away.

    • papasmurf

      Go away xbox shill

      Cevat Yerli: We have many new features in Ryse. On the rendering side the main focus was on moving to more physically-based paradigms but we have a lot of improvements for animation and physics as well. For example, all the cloth and armour parts are moving dynamically but we can also pre-bake complex simulations now and replay them in real-time.

    • GHz

      Jeeeeeezus! LMAO

    • Bigjoe275

      Once this game is out will be my reason to buy a ps4. So until then I’ll keep playing my xbox one

    • ImOnaDrugCalledSheen

      Uncharted 4 disagrees with you kiddo.

    • GHz

      Ok let the games do the talking then. Lets make it interesting. Old vs New

      VS

    • Thad Vanity

      Super Lossy GIFs………way to prove your point about fidelity…..

    • GHz

      Lets be real. That’s a tight window size plus we get a 2% -5% loss of clarity from the average YouTube presentation. It’s suffice and gives us an idea of the reality of these games so no one may over exaggerate what is really going on.
      The games are the proof.

    • corvusmd

      …and one of those was a launch title without the advantage of the 10% free’d-up resources. This actually makes me want to grab Ryse again, and I’m not even a hack and slash games.

    • GHz

      “and one of those was a launch title without the advantage of the 10% free’d-up resources”

      That’s the whole point of the comparison. 🙂

    • papasmurf

      No enviromental movement in ryse. All prebacked per director.

      Uncharted look at stone and foliage react with real time physics.

    • GHz

      Dude the purpose of showing off those clips is to show how both games are not so different in the looks department, so stop with the ridiculous attempt of proving one is superior. Chest hairs!? Bigger veins!? Really my dude!? -____-

      And will you notice all this during gameplay when he is under your control and have his back towards the screen 100% of the time? Will notice his low cut hair swaying in the wind during gameplay too? What about his cloth physics? That that fitted shirt he wearing. What kind of physics is needed on that? Are they going to give him a cape so we can notice?

      I can just imagine you positioning drake during gameplay, to catch a glimpse of his chest hairs moving in the wind. Bwahahahaha 😀

      Listen I’m looking forward to this game, but not for these dumb reasons. You need to get a grip. Better yet, extinct yourself. LMAO 😀 …chest hairs OMG! UNBELIEVABLE.

    • papasmurf

      You have failed

      You think ryse looks better but fail to realize how much physics are in uc.

      Obviously if uc only used pre bake lile ryse it would look even better

      Fyi for all your bragging about fh2, df stated driveclub is the best looking racer.

      Lets compare graphic because your eyes cant tell 40 percent more pixels

      Smh xbox shill

    • GHz

      ” is to show how both games are not so different in the looks department”

      Thats what I wrote! Now go back to school and learn how to read!

      Answer me this. Are you going to notice chest hairs!? Or physics on a tight shirt!? Stop being ridiculous. Stop trying to convince me that these things are important.

      I remember telling you that FH2 and DC both look good! But the fact is FH2 is doing a whole lot more than DC technically. Deal with it. DC looks amazing! But look what the devs had to do to get it to look like that. Closed circuit, cheaper AA, deferred rendering to play nice with dynamic lighting. While FH2, forward rendering while doing heavy dynamic lighting <—thats a head scratcher by itself! Why do that? Then better AA, 4XMSAA, and the the obvious, open world with weather! Give it a rest!

      "Lets compare graphic because your eyes cant tell 40 percent more pixels"

      That quote is for you PS4 fanatics who attack everyone who has something nice to say about XB1. You guys were the one going around pretending that you all saw an obvious difference. A developer had to tell you that because it was just getting ridiculous with you all. Now you all arguing about more grass and chest hairs now because you all lost the 1080p argument. When will it end!

      Give it a rest.

    • Guest

      Yeah, if you say so. But in the meanwhile, we are stuck with sunHD resolutions and dropping 30fps. Cant wait til it can get stable 1080p/30fps, let me know when its up to that unimpressive standard.

    • corvusmd

      There isn’t a single game on X1 that is Sub HD

    • slasaru

      There is one, unfortunately- The Evil Within.

    • bardock5151

      It is still pushing more pixels than standard HD 1280X720.

    • corvusmd

      That is actually incorrect

    • Thad Vanity

      You’ve got to have low standards for that to hold true…..

    • corvusmd

      I was just pointing out that his childish “argument” was desperate and wrong

    • Guest

      Really? There are plenty of 900p and less games on he X1. Unless you’re trying to be cute and say that anything above 720p is HD. Some of you fanboys are just too much, unbelievable. You people are straight up bottom dwellers.

    • GHz

      Forza 5 if I remember correctly was the 1st Next Gen game on console to be at 1080p 60fps locked. FH2 is open world, forward rendered with Global illumination locked @ 1080p 30fps.

    • HisDivineOrder

      And Microsoft said that Xbox One games from before 2015 were going to look amazing.

      You can only believe the lies for so long. It’s not that PS4 games look much better, either. Wii U is a joke of a console that looks more like 360 than Xbox One, let alone PS4.

      No, it is in PC we must put our hope. It is in PC we must rely. For PC games DO look amazing. 1080p or greater, 60fps or greater, ultra resolution packs, high end AA OPTIONS, and all this before DX12 (with low level access) even arrives.

  • GHz

    Ok iT’s been said before and I’ll repeat the same thing Cenk Algu & Deeboy said. Wardell is talking about how XB1 is currently only using 1 core for most of the preprocessing. DX12 will spread that wealth across all cores when it drops on XB1.

    “It must be noted that the Xbox One is already using an API that is similar to DirectX 12 so the console is already using a API that is close to the metal.”

    This partly true. Thats because DX11 only talks to some of the hardware in XB1. It is not taking advantage of all the dedicated chips. Some chips are still dark not yet activated. DX12 will turn those on and give devs access to all of DX12 new features. This is why MS had said that if you want access to all DX12 special features you’ll need new hardware. Modern GPUs which are the ones available now will benefit from DX12 but they will NOT have access to ALL of DX12 features. Thats all for next year GPUs from AMD & Nvidia for those who game on PCs. MS and their partners said this. XB1 is already able and is just waiting for DX12.

    DX11 is not close to the metal on XB1 like how PS4s API is close to metal in PS4.

    Remember what Oles Shishkovstov of Metro Redux said when asked whether or not DX12 will prove useful on Xbox One because everyone thought that there already a low CPU overhead in addressing the GPU in the console?

    Oles Shishkovstov said,” No, it’s important. All the dependency tracking takes a huge slice of CPU power. And if we are talking about the multi-threaded command buffer chunks generation – the DX11 model was essentially a ‘flop’, while DX12 should be the right one.”

    ” In general – I don’t really get why they choose DX11 as a starting point for the console.” And continued to say” On Xbox One it easily could be one million times slower because of all the bookkeeping the API does.”

    It sounds like XB1 is doing things with one hand tied behind its back.

    Wardell is under strict NDA after he made a few remarks some months back and upsetting the balance of things. Pple who had no access to the tech(DX12) wanted clarification on a restricted subject 😀

    Remember what he said that got some pple very upset?

    “DirectX 12 will bring multi-core processing to the Xbox One”

    ““The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology,) Wardell wrote. “While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.”

    “Xbox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one,” he added.

    Then MS laid down the NDA law and shut him up.

    Now we wait! DX12 2015. 🙂

    • papasmurf

      Link that shows ps4 api closer to the metal.

    • GHz

      Digital Foundry:DirectX 11 vs GNMX vs GNM – what’s your take on the strengths and weakness of the APIs available to developers with Xbox One and PlayStation 4? Closer to launch there were some complaints about XO driver performance and CPU overhead on GNMX.

      Oles Shishkovstov: Let’s put it that way – we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that’s surely on the ‘mono’ driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.

      http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

    • papasmurf
    • GHz

      WOW!!! LMAO 😀

      Okay..you want me to believe 2 insiders over the words of actual developers, which one of whom (Wardell) ,have complete access to DX12. Plus that quote was last May, before the June SDK upgrade. Since then, 3rd party games have reached near parity between both platforms. There have been so far no massive performance difference. The proof are the actual games. When are you going to learn?

      That link is trash, and those insiders, their careers are over. And to top it off, didn’t a sony developer called thuway out a few months back & man handled him on twitter if I remember correctly? Get it together dude. HAHAHAHA!

    • Guest

      “That link is trash, and those insiders, their careers are over.”
      You do know that the 1.2 million Nov sales came from a (wait for it) “insider”. Shocker! Named creamsugar. So I guess those numbers are bs too. I’ve been asking fro proof or real numbers, and I have yet to see any. The best we got is some website supposedly asking a MS spokesperson who supposedly told 1.2m, yet not one official word from MS yet.

      And 2.) am I the only one that realizes that Wardell doesn’t seem to know what he’s talking about? He calls GDDR5, DDR5, when they are two completely different RAMs, yet he treats them like they are the same. The guy doesn’t know whats he’s talking about. And all he’s going by are some propaganda slides from MS themselves. Ridiculous!

    • GHz

      WTH you talking bout dude. You on crazy pills? Why are you quoting, and then complaining to me about insiders? You ever see me quoting insiders , and I never will. Done!

      Both consoles are doing extremely well. You don’t need an insider to reference dumb numbers. PS4 13m shipped according to sony, and XB1 10m shipped according to MS. Both did very well for themselves on Black Friday, and everybody knows that they will sell millions by holiday end. Why are you raging for numbers from an insider!? Because you’re that kind of gamer that loves to complain and find fault.

      As for your thoughts about Wardell, who cares!? It is what it is and w/e enhancement XB1 will get, you cant stop it. So give it a rest. You sound like an idiot.

    • TheWayItsMeantToBePlayed

      Creamsugar has been confirmed by multiple people inside the industry as having NPD numbers and the 1.2 million xbones sold was confirmed by NPD group themselves in a news report.

      http://www.geekwire.com/2014/xbox-one-sells-1-2m-units-u-s-november-topping-ps4-wii-u-early-holiday-battle/

      Secondly, Wardell made a typo. You are literally screaming that an industry veteran is making “Propaganda” instead of a technical analysis because of a typo. Get a grip or your marketing spinning techniques for Sony have gone haywire.

    • Psionicinversion

      still waiting on that massive performance boost because it sure hasnt come yet

    • TheWayItsMeantToBePlayed

      Thuway is considered a joke on Neogaf
      Tidux is called “MisterTiduxMedia” on neogaf.

      They are considered “Noteworthy” for being wrong all the time. You don’t help your argument by referencing them.

  • andy

    Hmm, wouldn’t you need a dev that could accomplish CG quality visuals first before saying such a thing??? Aren’t the current Ultra PCs out there, feasibly possible of so much yet rarely ever show this, proof of this?

    • Psionicinversion

      yeah but dx11 is limited to about 10,000 draw calls on PC lots of games only use about 5000 whereas on consoles its more like 30-40,000. so by allowing upto like 100,000 drawcalls (mantle and prolly dx12 to) should help the PC achieve visuals far greater than what we currently have. AC Unity apparently uses 40,000 which is why performance suffers alot on the PC. could of solved it by adding mantle support

  • Guest

    Direct x in genral is a joke and a piece of crap, and how anybody could be hyped or looking forward to it, is beyond me. But then again this is console fanboys we are atalking about here, quite literally some of the dumbest muppets in the world. Bunch of dumb kids sweating corporations.

    • GHz

      Damn, your knowledge just pour out this thread. What games you working on? Cause I want to support. Your programming skills must be off the hook.

      And damn those guys @ AMD. They’re not as smart as you. Your intellect is supreme. Whats your thoughts on this? Inquiring minds want know.

      http://youtu.be/tok2n7R9_AQ?t=5m27s

  • corvusmd

    Well, I don’t know how this will effect X1 games. Everyone says that X1 API is already close to the metal….which is true, so as far as the mulit-core advantages..true DX12 may only make some small progress if any in that area. However, the part that I think many people are forgetting is that, that is just one small aspect to what DX12 brings to the table. So it’s just too premature to pretend to know how it will effect the X1 in either way. Spencer came out and said that he sees it helping the CPU-Leveling aspect very little….but that’s ALL he said about it (as far as I know at least).

    • GHz

      “Spencer came out and said that he sees it helping the CPU-Leveling aspect very little.”

      Thats new. What I remember him saying that DX12 will not impact XB1 graphically in a big way and that DX12 however will grant devs access to more features.

      If you have a link to the CPU DX12 quote please link and share. It’ll be much appreciated.

    • corvusmd

      I think we are technically saying the same thing, except I admit I worded it weird…I was having a brain fart at the time about how to say what I mean. I think I was more trying to say that the biggest benefit will be from things OTHER than CPU-Leveling.

    • GHz

      Shrugz* Its all gravy. When you are lost of words, look at the games 😀

    • Psionicinversion

      i think it will mainly help to stabilise framerates in x1 because reducing the latency by half should help to give it a more solid framerate instead of it jumping all over the place

  • Pedro Oliveira

    Xbox One is great!

  • Dx12 will help Xbox One for sure.Microsoft isnt releasing DX12 for PCs.of Course it will help Xbox One’s power.And you idiot $onu fanboys go and play your graphical junks.

    • Nathan Drake

      you idiot , go back to your xbone, and play 720-900p games. dx12 will not help your crapbox, Sony crashed your crapbox for sure . Sony is the best, f.ck rest!!!

    • SirMaximusTR

      Go away

    • Nathan Drake

      seviyeymiş sende seviye var mı ulan köpek, o xbox one var ya ananın amına girsin o.ç

    • Nathan Drake

      o o.ç yi dedin ya sabaha kadar ananın kulaklarını çınlatıcam bende hadi bakalım.

  • bardock5151

    The headline seems like its in direct contradiction to the tweet. Seems like a downplay by the author.

  • slasaru

    So he actually said a different thing than the title says.

  • ImOnaDrugCalledSheen

    Here we go again getting the xkiddies hopes up. It will improve PC but not xbone, this was already confirmed, time to move on.

    • bardock5151

      It’s always fun to watch you downplay that which you fear.

  • Dirkster_Dude

    What people don’t seem to understand is if Sony wanted to they could use DX12 with the PS4. They don’t need to because they already have there own proprietary system based off of FreeBSD UNIX and whatever ATI/AMD uses.

    • Psionicinversion

      DirectX is proprietary MS API what makes you think MS would allow them to use it?

    • Dirkster_Dude

      Why would they offer it? Because they are legally required to do so. If Microsoft makes something for Windows, which for all intents and purposes is a monopoly they have to offer to others. And please don’t try and use some excuse about LINUX or some other O.S. being a serious competitor in the Home PC space because they don’t have any. They can license it, but they can’t cherry pick the people who want to buy it. It doesn’t matter if they aren’t going to use it for Windows at all. That is why there are DX APIs for LINUX. It would be courting the wrath of the United States and European anti-trust bodies. For the most part Microsoft have lost those fights.

    • Psionicinversion

      No they aren’t legally required to offer it at all. There only time anti trust bodies would come in is if they blocked OpenGL from running on the OS. The only products that use dx are Microsoft OS’s no other OS uses it so no problems there

    • Dirkster_Dude

      Wrong. As part of the anti-trust agreement Microsoft agreed to open up and sell the API to anyone who was interested but believe what you want.

    • Psionicinversion

      That sux ms gets forced to open up whilst others stay firmly locked like apple. I highly doubt Sony would ever use dx12 as can’t imagine it would sit well with them knowing MS is getting money from every ps4 sold then they can pump that money into getting more games whereas Sony would then be losing that money

    • Dirkster_Dude

      Just like it doesn’t probably sit too well with Microsoft that every time they have a Blu-Ray disc or a Blu-Ray drive the association which Sony is part of receives royalties on each one sold. Talk about Microsoft having to eat crow.

    • Psionicinversion

      hahah eating crow yeah like MS cares that much besides theyve removed the bluray codecs and stuff from windows 8 i think to try make the OS cheaper for us and the same will be said for windows 10. PC doesnt need builtin bluray codecs because there is tons of free codecs to download and install anyway. Will be needed for xbox because of the bluray player built in.

      The amount theyll pay for bluray will be pretty small as itll be protected under FRAND and sony will only get a small share of that money whereas if sony used DX every single penny of that license will go straight into the MS coffers.

      Bluray is in massive decline anyway, with all the streaming services becoming cheaper and more convenient alongside faster internet its not needed as much. Sure if you want a crystal clear copy then the disc is the only way to go but most people dont really care

  • Sheldon Prescott

    I always knew DX12 would be a bigger deal than people were letting on. Even if it only makes 60fps way more common, that’d be GREAT! 60fps is way more next gen to me than 1080p.

  • Nathan Drake

    Ps4 is way better than crapbox, Sony is the best!!!

    • bardock5151

      The unfortunate result of playing on PlayStation every body. Please excuse him.

  • TheWayItsMeantToBePlayed

    This is mainly going to be beneficial for PC’s. I’m not exactly sure why it’s being hyped up for consoles other than to make life easier for devs in producing drawcalls and working even lower against an abstraction layer (Which will be removed even further by Win10 if current testing reports are to be believed). Xbone will probably get some small boosts but it’s not going to solved the hardware issues. Neither will Mantle or future revs of OpenGL for PS4 either.

  • Mark

    Well actually Rashid, Brad meant that even in the X1, it’s still overloaded on 1 core. He said “even” to display the fact that it’s a console, and shouldn’t be running like a PC (DX11, not to the metal). This is inline with that Metro Redux EuroGamer interview, with Oles mentioning Draw Call issues on the Xbox. Now yeah there’s low level extensions available to some studios (Turn 10? Remedy?), but the X1 only has a few DX12 features being used, per Turn 10 and the AMD slide. Brad actually said on Twit that he’s seeing about 40% increase in perf so far in X1 with DX12. I just think u read that incorrectly.

  • GHz

    What Mark said. Now to put things into perspective, pple need to stop catching convenient amnesia and look @ the games. This is what happens when the XB1 is not held back by 3rd party multiplats. This is what happens when you make a game from the ground up specifically for the XB1.

    http://youtu.be/Xqg0BVB_puk?t=12m35s

    Not bad for a “weaker” GPU. And just like many 1st party games on the XB1, this game shows off something new that haven’t been done before. Mind you, this is all pre DX12. This game is running on DX11 API. Add the fact that this game is possible in the 2nd year of the XB1’s existence, just imagine what we’ll be getting when devs start getting comfortable with the hardware. This logic applies to the PS4 as well. We are going to have some amazing games from here on forward.

    However this is a DX12 article. Industry vet Brad Wardell had said some interesting things, so have Oles of Metro Redux,, Epic Games, and Crytek. All these pple cant be wrong.

    While pple are quick to quote Phil about DX12 not make much of a difference on graphics, pple don’t realize that improve graphic fidelity can be achieved w/o DX12, and is a clarification to us that improving graphics is not DX12’s job. It never was, because that capability is independent of it. DX12 however will improve performance and grant devs access to more features. What kind of features? We don’t know. Even AMD said they don’t know a few months back. NDA. So we wait.

    http://youtu.be/tok2n7R9_AQ?t=5m30s


 

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