DirectX 12 Will Allow Better Collision Detection & Richer Scenes, Xbox One Cloud Is ‘Promising’

Futuremark Studios, who benchmarked DirectX 12, shares new details about the upcoming API.

Posted By | On 15th, Jun. 2014 Under News | Follow This Author @GamingBoltTweet


GamingBolt has covered Microsoft’s upcoming graphics API i.e. DirectX 12 quite extensively. Speaking to several developers over the past few months, the response has been extremely positive. But in all of those interviews, the developers had not worked on or bench-marked the API. Fortunately, GamingBolt got in touch with Futuremark, whose bench-marking tool 3D Mark was used to gauge DX12 at Microsoft’s build event a few months back.

Speaking to Futuremark’s President, Oliver Baltuch, GamingBolt were able to receive a few more details about the new API, such as improved collision detection and efficient algorithms.

“We were very happy when Microsoft chose 3DMark to show some of the benefits of DirectX 12,” explains Oliver. “In their demo, they showed two major improvements over DirectX 11 – a 50% improvement in CPU utilization, and better distribution of work among threads.”

“With DirectX 12 game developers will be able to create richer scenes with more objects. DirectX 12 also introduces a set of new rendering features that will improve the efficiency of algorithms used in rendering and collision detection.” However he thinks it’s too early to deliver a final verdict about its benefits since it is still more than year away from launch. “It’s too early to know the exact performance gains, but when DirectX 12 is ready we’ll be there with a 3DMark benchmark that shows the new possibilities,” he added.

Given that Futuremark are deep into bench-marking, we asked Oliver’s thoughts about Microsoft’s claim of making the Xbox One more powerful using the cloud. Oliver’s response was positive.

“It does look promising, doesn’t it? I imagine the challenge will be to use it in such a way that gameplay isn’t compromised if the console is offline, or has a poor connection. It will be interesting to see how developers make use of it,” he said.

Given that Microsoft showcased the cloud technology a while ago and will also be used in the upcoming Crackdown 3, we could be getting our first real taste at the so called power of cloud very soon.


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  • ilovegoogleglass
    • LGK

      Isn’t the content of that conference confidential?

    • ilovegoogleglass

      Not sure.

    • Guest

      They’re showing the secret stacked misterxchips at that conference.

    • LGK

      That keynote could be interesting for people who want to learn more details about the XO architecture.

      Don’t be a paranoid douche.

    • Guest

      Yeah, that misterxmedia is a paranoid douche allright.

    • 2econd gpu unlocking

      They can’t, as the NDA with AMD expires in 2017.

    • Failz

      None believer right here. This guy believes in Sony who told him to get 2 jobs to afford a PS3.

    • Jerjef

      HA I forgot about that! Man Sony were such douches back then. It’s amazing how poor sales can force a company to smarten up.

  • heavenshitman1

    I doubt the cloud for this gen. Here in Australia, a perfectly modern ADSL2+ connection has us bogged with latency, drop outs etc… We at least can depend on nothing online here, surely including depending on cloud processng to run our games

    • Vious

      don’t know but by 2015 Microsoft will have up to 2 data centers in Australia

      http://www.datacenterdynamics.com/focus/archive/2013/05/microsoft-plans-two-australian-data-centers
      so there might be some improvements there for you guys

    • GHz

      Im pretty sure it is. The reason, because there are enough gamers plugged in to make a profit so the push for this tech is warranted. This kind of aggressive move to bring change can have a positive affect in areas such as yours. Meaning, when the benefits of this progression is felt economically, Australia will be forced to rethink its strategy in network infrastructure if they want to remain competitive. It’s not only Microsoft that is pushing it. The time is now.

    • spideynut71

      Believe it or not, the technological world does not revolve around Australia….far from it.

    • heavenshitman1

      Agreed, but my basic point about games not realistically being able to depend on “the cloud” still stands. Australia has bout 22 million in population, that’s a reasonable slice of consumers to cut out if games run off the cloud. And even anywhere else with better networks, still, what if ur Wi-fi trips for a second, or ur ISP has 10 mins downtime? Even if ur doing single player, ur game’s just gonna crash dead on the spot?

    • ShowanW

      Why should a company have to hold out on features (and innovation) because ISP’s are doing a crappy job?

      People should really get on their ISP’s and local government about this type of thing.

    • heavenshitman1

      It’d be awesome if we lived in that kind of perfectly structured world, but you’re trying to tell us gamers to get out there and start hammering our local ISPs and demand our Telecommunications to upgrade all our DSLAMs just because Microsoft can’t depend on the XB1s processing power to deliver quality, inspiring games?

    • ShowanW

      No I’m saying that any Tech company (MS, Google, Apple, FaceBook, NetFlix) that offers some kind of web enabled product that will be a benefit, they should not have to pause because of crappy ISP’s the world over…

    • heavenshitman1

      Well, perhaps not. But its still a big ask. Just with games in particular, running in real-time, with such a massive dependance on minimal latency, I couldn’t imagine it’s a realistic idea to begin with. At least not for a good long while.
      And again, I think its over kill, there’s no need for extra performance. If a dev can’t produce a quality awesome experience, its on them, not the hardware. U can run NFS, Knack, or Mortal Kombat in 4K rez and photographics textures at 60 FPS, they’re still all gonna be average games.
      The most reveared and highest selling titles around almost always run on minimal hardware

    • ShowanW

      I see your point. But here is the big picture. Games are fine for now, and only now. Consoles don’t work like cell phones, pc’s/laptops, tablets. Those things get upgraded about every 6-10months nowadays.

      Consoles are stuck in the same shell for 5-8yrs. Developers are always going to want more resources to give us gamers, more immersion.

    • heavenshitman1

      Personal opinion here, but I’d still play Perfect Dark N64 over the last CoD (Black Ops 2) I played. Multi-player and single player
      Perfect Dark ran on 1 percent of the hardware the latest CoDs do

      Game design is everything.

      StarCraft, Minecraft, Mario Kart…. All franchises breaking records that require dismal hardware.
      Even big name titles like the original Crysis, in multi, everyone deliberately turned the graphics to minimum just so they could see enemies clearer

  • HisDivineOrder

    Cloud processing is a smokescreen (cloudscreen?). No way will they sell a first party title that requires online for the single player.

    That means, all those implied “Crackdown demos” they mysteriously kept unnamed for a while are really just attempts to keep from promising what they won’t deliver.

    Because they won’t sell a single player game that requires online after last year’s disastrous attempt to require online for their console. So they won’t use Cloud Processing (aka Next Gen Blast Processing) for anything more than virtual server management (like Titanfail, which also did that on PC).

    Sorry. Cloud Processing will not be used by MS to any great effect and will be unused by all the other companies developing first and foremost for PS4.

    • ShowanW

      Your reply reads like this. MS if this doable by you, we reject it, and after we reject it, we are going to criticize you for it. And say “,We told you so, it couldn’t be done”

      Because we also want to be offline when playing our single player game, but we are indeed online 99.99% of the time.

      I would welcome a single player game that’s online. That means the game would be able to constantly evolve almost in real time (and I don’t mean from a graphics standpoint either)

    • Guest

      Yep, it’s the typical Sony Pauper’s reply.

    • Guest

      You must have issues to literally hate a piece of plastic and people who like gaming on it, or anyone who remotely understands technology.

    • LGK

      Please get banned.

    • Guest

      “The Cloud” is just remote multiplayer hosting servers, the same things that have been used for online FPS and MMOs for years and years. It’s PR BS.

      Crackdown 3 is going to have a prettier version of BF4 building destruction running on a remote multiplayer server. Nothing like the inflated PR “infinite power of the cloud” claims MS has been making.

    • ShowanW

      It doesn’t matter if they are remote servers… They have a function to make a game better. That’s all people say “its just a buzz word for dedicated servers” WHO CARES…
      As long as it does what MS says it does then I welcome it.
      And Crackdown 3 will have more realistic environment destruction. Prettier = more realistic.
      And you keep bringing up PC doing it for years… Guess what ya genius… That’s the goal… This is what PC gamers brag about…
      Getting PC gaming advantages on console….
      Open your eyes…
      I have a PS4… And as much as I love it… It’s stuck in it’s own confides….

    • Guest

      LOL it’s not living up to the PR BS claims.

      Didn’t mention PC once.

      PS4 can and does use remote servers.

    • ShowanW

      I have a PS4 and there servers are strictly for streaming games. Not cloud (server computations)

      What Microsoft is offering has only been available for 6months. What do you expect to see in 6months?

      I can criticize Somy for not having the quick resume feature yet (yep I’m still waiting on this), and a few other features they promised that would be available sooner rather than later.

      Your a double standards type of person. Where one company can’t have features ready yet. But another can… And Microsoft can’t force 3rd party developers to use it.

    • Guest

      LOL no.
      MS can’t deliver on their PR bullsh*t cloud claims.

      Microsoft and Mattrick, Hyrb, Penello, Greenberg, Medhi, Spencer, etc. has been making the arrogant anti-consumer PR blunders, spin, and BS this gen, not Sony. That’s why PS4 is ~3.5 million ahead in sales.

    • ShowanW

      What does any of your rant have to do with the Tech?
      Your rant has nothing to do with Technology.

      Your just ranting just to rant…

      I love my PS4…
      But once again… What does this have to do with the tech? Oh that’s right… One has nothing to do with the other…

    • ilovegoogleglass

      Of course there will be a version of the game that will be playable without the cloud it’s just destruction will be scripted instead being dynamic with the cloud. I can almost guarantee 99% of all Xbox Ones are connected to the internet.

      On the Xbox One’s subreddit, a fellow member which so happens to be a mathematician actually calculated the amount of bandwidth Microsoft’s //build cloud destruction demo would take. He came to the estimation that it would only take 391kbps of bandwidth. These numbers are unbelievable. Cloud computing is definitely feasible for todays ISP connections.

      Here’s a link to the finding: http://www.reddit.com/r/xboxone/comments/27yczf/i_just_calculated_an_estimate_of_the_internet/

    • Guest

      It’s pretty obvious crackdown 3 will be an online only multiplayer shooter with destructible buildings like BF4.

    • Vious

      how many buildings are destructible in battlefield 4 online?

    • GHz

      wait a minute, so youre telling me all those companies, cloudgine, nvidia, online,microsoft, are all about BS? There making all this up? Thank goodness there’s you to enlighten us. Now that you’ve informed us, maybe you should tell Kaz, you the know the guy running sony. Warn him and tell him to scrap that business venture he’s trying to pull off to save sony. You know the one where he said that they need to invest in a network infrasture if they are to survive. I mean why invest in a network infrastructure for gaming and other services if cloud processing is a smokescreen?

    • Guest

      “The Cloud” is just remote multiplayer hosting servers, the same things that have been used for online FPS and MMOs for years and years. It’s PR BS.

      Crackdown 3 is going to have a prettier version of BF4 building destruction running on a remote multiplayer server. Nothing like the inflated PR “infinite power of the cloud” claims MS has been making.

      Other companies are working on remote server tech, they’re just not lying and exaggerating about what it can do to sell an underpowered, overpriced console.

    • GHz

      The “cloud” is an virtual platform, made possible by an network infrastructure, that is scalable, and which help make possible, the implementation of a variety of services to end users. These services can range from running OS to whatever Respawn used it for to make TF the game it is on the XB1 and PC. Dont pretend you know what Respawn did to make TF unique. And for your information the possibilities are infinite in sense that new creative services will always be implemented as the “cloud” matures. Its business talk for new, efficient, and better ways to provide services.

      Gaming is on the radar, with virtual CPU’s, GPU’s or w/e creative thing a clever programmer developer can come up with. Infinite possibilities because it’ll grow over time, become more powerful just like any tech does. Look at the bigger picture dude. As far as gaming goes, this new shift is just the beginning. Don’t downplay it. You’re reminding me of my grandad who knows nothing about modern tech, but pretends he does so he doesn’t look like a fool, when trying to work a smartphone.

    • LGK

      Just ignore him. He’s just a conservative who can’t comprehend the fact that technology is evolving and thinks his basic theoretical-knowledge applies to everything.

      He also uses multiple accounts because he always gets banned for being a self-pretentious fanboy.

      “I’m right and everybody else is wrong”

    • Guest

      LOL! “The virtual GPUs are real, man! I believe! You just can’t see THE FUTURE!!”

      Keep drinking that green kool-aid.

    • LGK

      And this is why you keep getting banned. Irrelevant reply that’s completely off-topic. Copy paste, copy paste.

      Why must you bring up mrx in every single discussion. Why are you so obsessed with mrx?

      I don’t even read his blog you imbecile, but clearly you’re his biggest fan.

    • Guest

      I bring up misterxmedia because his claims are often indistinguishable from the ones made here. In fact his cultists regularly invade disqus and other forums.

    • Guest

      LOL! “The virtual GPUs are real, man! I believe! You just can’t see THE FUTURE!!”

      Keep drinking that kool-aid.

    • GHz

      ” CloudLift enterprise is designed for graphic intensive applications — things like drone piloting setups, military training simulators”

      ” OnLive says it can deliver these applications to virtually any smartphone, tablet or laptop on any operating system over fairly slow connections, as low as 2Mbps.” – Onlive Technologies.

      See grampa derp, we dont live in the dark ages no more, and the world is no longer flat! 🙂

      Derp..if you were living in the 1600’s you’d be the leader of mobs who accuse women of being witches & then burn them.

    • Guest

      LOL no. You’re just another delusional misterxcultist crank.

      Misterxidiots are the flat earther, fake moon landing, perpetual motion, anti-vaccine version of console fanboys.

      Microsoft is scamming you with PR bullsh*t about “the infinite power of the cloud” and you’re eagerly gobbling it up.

    • GHz

      BWAAAHAHAHAHA! 😀

      So let me get this straight, mrx works for engadget, and is a representative of Onlive technologies too? So he interviewed himself Derp? Damn Mrx sure is a busy man! LMAO 😀

      Derp, you so stupid, even when you’re using other alias pple know its you. You can’t hide stupid Derp…You just can’t hide stupid, and you’re a special kind of stupid, because we all know its you. 😀

    • Failz

      What I learnt from your post is this..

    • Guest

      Microsoft and Mattrick, Hyrb, Penello, Greenberg, Medhi, Spencer, etc. has been making the arrogant anti-consumer PR blunders, spin, and BS this gen, not Sony. That’s why PS4 is ~3.5 million ahead in sales.

      Stay dumb, delusional, and wrong.

  • GHz

    “DirectX 12 also introduces a set of new rendering features that will improve the efficiency of algorithms used in rendering”

    Finally a quote from the experts in regards to newer smarter way to render. Coding for the ESRAM is a perfect example. If you’re an ambitious developer and want to stay ahead of the game, you’ll quickly learn the value of learning to take advantage of what the ESRAM can teach you. Dont take my word for it though.

    “”Optimising the render target size to fit it better to the fast ESRAM scratchpad reduces bandwidth cost and that boost performance on PS4 and PC GPUs as well. Optimising for data locality helps all GPUs with caches.” – Sebastian Aaltonen of RedLynx games.

    Code the ESRAM way and everyone benefits. Some developers are more ambitious and smarter than others. Those who waste time complaining instead of learning eventually get left behind.

    • Guest

      I’m not sure why multiplatform devs should put extra effort into a 3rd place console.

    • GHz

      My prediction, PC will play a big part in many multiplatform games to come. I’ll call it and say that it is in a good position to be lead platform for multi platform games. I think so because DX12 demonstrated that a game can be ported in a matter of days from PC to XB1 & Vice Versa. This is already documented and proven and this the kind of thing developers love because it saves resources=money. Now i understand why Microsoft had, Nvidia, AMD, Intel & qualcomm on the same stage when they announced DX12.

      XB1 is only third because everything else out there is designed to run on old ideas, and the software that will usher in the new paradigm is not ready. Hence the slow software updates leading to full implementation of DX12 on the xB1.

    • Joffre Arteaga

      If Sony or Nintendo were 3rd would you be saying the same thing, stop trolling and add something constructive.

  • Bliss Seeker

    What’s the 1st party title?

  • Dirkster_Dude

    Most people don’t understand Cloud Computing technology. I can even give you an easy example of Cloud Computing. You know when you type those search words into Google and it comes up with results nearly instantaneously? That is Cloud Computing. Forza 5 uses Cloud Computing for the Drivetar A.I. and some other stuff. Read an article on how Titanfall uses Cloud Computing and it isn’t simple server management because the developers have said without Cloud Computing the game wouldn’t even be possible.

    • Guest

      And you believe it.

    • Jecht_Sin

      Keyword: nearly. 1 second to wait for the google suggestions is nothing. In a videogame if the Cloud is meant to improve the graphics is a disaster. Even 1/10 of a second would be, since there will be a delay of 3 frames at 30fps. 6 at 60fps.

    • Dirkster_Dude

      The delay of relaying the results is your computer accepting the interface through the web browser. The responses on finding your results is in milliseconds, which is just fine for gaming.

    • heavenshitman1

      Im not familiar with the tech behind Titalfall and Forza 5, but assuming they are running off cloud processing, how many ppl still exist with limited connections (ie minimal data usage and bandwidth deals) because they can’t afford it. How many more in the world have iffy connections that drop out every now and then. What happens to these games when it loses the cloud for any period of time for any reason? The game would just have no choice but to stop, or worse crash entirely , no??

  • I rewrote this entire article to more accurately reflect the truth:

    “This is all bulls**t and there is no hope for the One.”

    You’re welcome.

  • Failz

    Waiting for the none believers to show up..

    • Jecht_Sin

      What’s to belive? DX 12 will somehow improve the Xbone games. The Cloud computing giving 4x the Xbone power won’t ever be implemented. Simply because it can’t.

      That demo wasn’t running on the Cloud. Was running on servers in the Local Area Network. There is an huge difference.

    • Failz

      Hey look I snagged a none believer. Listen fangirl DX12 and Cloud computing is real and it will be the key development stone for many XB1 and PC games to come. No one in this article is claiming 4x the power for Xbox but your self and the bunch of PS losers still angry over Killzone MP not being 1080p.

      PS forums are that way >>>

    • Guest

      The infinite power of fanboy delusions.

    • GHz

      Where did you read that it was LAN and not WAN? Link please. And please let it be confirmation from the companies involved and not some internet rumor publicized as fact.

    • Guest

      Misterxidiots are the flat earther, fake moon landing, perpetual motion, anti-vaccine version of console fanboys.

      Sorry, microsoft is scamming you with PR bullsh*t and you’re eagerly gobbling it up.

      Keep drinking the green kool-aid.

    • Vious

      derp, how many accounts do you have?


 

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