DriveClub Engine to Keep Evolving, Right to End of PS4’s Life Cycle – Evolution Studios

Art director Alex Perkins hopes to eventually go beyond the track confines of the game’s engine.

Posted By | On 22nd, May. 2014 Under News


51. Driveclub 4

Evolution Studios’ DriveClub is now firmly out of the judgemental pit stop that delaying the game put it in and is looking better than ever for its release on the PlayStation 4. Even though the “more polish required” agenda is a given for delayed title, DriveClub’s engine looks visibly enhanced from last year. Art director Alex Perkins spoke to Tech Radar about the same and believes that it will keep going till the end of the console’s life cycle.

“For Driveclub it does a good job. By the end of the PS4 life cycle it’s going to do a brilliant job. We’re just going to keep evolving it. That’s the whole point of this engine. We’re not going to drop it down and change it for a different game. It’s just going to keep evolving.”

There may even be a day where you go beyond the track’s confines and explore the environments up close. “As the engine ever evolves, there’s no reason we can’t start opening this stuff up.”

DriveClub will be out on October 7th in North America and October 8th in Europe.


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  • ME3X12

    30fps

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed.

      Xbox has memory size and bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that all degrade gaming performance. Take your pick.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion


 

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