Dying Light Enhanced Edition On Xbox One Will Not Have Improved Resolution, Dev Looking Into DX12 Support

Techland are looking to beef up performance instead of improving resolution.

Posted By | On 23rd, Jan. 2016 Under News | Follow This Author @GamingBoltTweet


Dying Light The Following

Dying Light was one of the most underrated games of 2015. If open world exploration and zombie slaying is your thing then you need to check out Dying Light. It’s a damn fun game and you won’t be disappointed. Moreover, Tecland has been continuously supporting the game with DLC and free updates which means that the game is in a much improved stated compared to when it launched a year ago. Now the developer plans to expand the game’s offerings by releasing The Following, a new expansion pack for the game.

Dying Light: The Following will feature new gameplay mechanics along side a patch that will update the game’s visuals, facial expressions, draw distance, offer better console performance and lighting effects. However it seems that Techland won’t be updating the resolution of the consoles. In an interview with GamingBolt, Tymon Smektala, Lead Producer of Dying Light: The Following, confirmed that the Xbox One version will still run at a resolution of 1536×1080. The PS4 version already ran at 1920X1080 at launch.

“It’s still 1536×1080. We believe a smoother frame-rate is more important than the exact resolution,” Tymon confirmed to GamingBolt. It seems that Techland have focused their resources towards improving gameplay and technical performance along with better post processing effects instead of improving rendering resolution, which by the way is absolutely fine. People won’t even the notice the slightly reduced resolution on the Xbox One as it is.

As I mentioned earlier, Techland has been continuously pushing updates for the game, so we asked Tymon whether there are plans to release a DX12 version of the game in the future.

“We’ve been tinkering around with DX12 tech for a bit,” Tymon tells us. “[However] there is no immediate plan for an official DX12 release before we are done with Dying Light: The Following. After that, we’ll go right back into tinkering and see what we can do.”

Does this mean whether we will receive a DX12 version in the future? Well, we have to wait and watch.

Stay tuned for our full interview with Tymon in the coming days.


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  • Fweds

    So there is not actually any news here as the Dev is Not going to use Direct X 12 in Dying light and is only currently tinkering with it with no news of when they will use it.

    • Guest

      Exactly, typical Gamingbolt click bait.

  • XbotMK1

    The Xbox One already has low level so I don’t think devs should waste their time with DX12 with Vulkan around the corner.

    • Tga215

      You need help

    • Guest

      I you need help. Why cant he state his opinion as you did?

    • Jason Mounce

      He can state his opinion – that doesn’t eliminate the fact that people can criticize his opinion, you halfwitted snowflake.

    • FreeRyu

      If you hate M$ and the X1 why are you on every article about M$ and the X1?

    • Guest

      Nothing he said shows hate. Why are you so sensitive and defensive? about MS and X1?

    • FreeRyu

      You are obviously new here lol

    • Guest

      No, no Im not but you’re obviously naïve, lol.

    • FreeRyu

      How am I the naïve one when you didn’t know that this guy is on literally almost every Xbox/Microsoft related video bashing it or speaking negatively about it. He can say what he wants, its his opinion. I just wanted to understand if he doesn’t like the X1/M$, then why is he following up on it so much? A journalist maybe idk.

    • Cyshox

      Nope, it’s XbotMK1’s second acc 😉

    • Kathi Burgess

      When I saw the check of 6298 dollars, I accept that my friend’s brother was like really generating cash in his free time with his PC. . His aunt’s neighbor has done this for only 11 months and by now repaid the loan on their home and bought a new Car .

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    • Jason Mounce

      Sensitive much? Need a Safe Space to cope for a while?

    • FreeRyu

      Sensitive for asking a question? What world do you live in? o_O

    • Jason Mounce

      The same reason others had said on behalf of XbotMK1’s post, where it contains no ‘Hate’ towards Microsoft and you jumped the gun, even then, you even referenced Microsoft with ‘M$’, which is meant to be a derogative acronym for them by Anti-Microsoft fanboys.

      So, I’d also point out that your post is hypocritical in a way.

    • FreeRyu

      How did I jump the gun? Idk if you are just now seeing this guy but he always does this. I just wanted to know why he puts himself in these positions if he obviously doesn’t like them. Its like he cant help himself. To not have the self control to stay away from something you don’t like it pretty sad tbh. How is my post hypocritical?

    • Jason Mounce

      I tend to give people the benefit of the doubt each time and give them a clean slate so as to be the Mature One who’s looking for civil conversation, where I present facts and state whatever.

      To carry on a grudge from a prior event or conversation – is just that, a Grudge. That of which could be viewed as petty. Even if you have solid reasons for disliking the person whenever it had happened. What remains clear through me seeing the other responses made towards you is, most people are seeing it as I see it, where even if he was notorious for being biased, you’re not in ‘The Clear’ to tell him his posts are invalid discriminatingly because of that history. If he acts up ‘In the present’ at the time of being spoken to, then act accordingly, don’t rely on the past, relativity exists for a reason.

      I say Hypocritical because using the slang of ‘M$’ insinuates a hate towards Microsoft, just as someone saying ‘$ony’ usually is from Anti-Sony people. It implies Bias/hate – you referred to him as a Hater of X-Sort, whilst at the same time using ‘Hater slang’, get where I’m going with this?

      The ‘$’ in a Company’s name isn’t because they have lots of money. It is used, and was created to signify their Greed and agenda for Profit over customer care. Which is why it has an inherent negative connotation, basically.

    • FreeRyu

      “I say Hypocritical because using the slang of ‘M$’ insinuates a hate towards Microsoft” I’ll tell you again lol I don’t hate M$. Like I said before, if I hated M$ I would have never asked him why he did. I would have never called him out.I would have let him be. To not be able to stay away from something you hate just doesn’t make and sense. You are thinking way too hard about this dude lol. I do see what you mean though.

    • Jason Mounce

      You didn’t ask him why he hates Microsoft.

      His post specifically has nothing to do with hating on Microsoft.

      How does this sentence make any sense: “if I hated M$ I would have never asked him why he did” ? Implying that if you hate a company, you don’t ask questions about why people hate companies? A little strange to me unless you’re trying to say that Haters don’t need to question why haters be haters as long as they simply acknowledge they’re like-minded in objectives.

      People formally stay close to things they hate and let it be known online, it’s quite clear people never stay away from the things they hate, most humans are hypocritical like that as well.

    • Psionicinversion

      there pretty much the same thing and very easy to port between. Do the work for one and youve pretty much done it for both

    • Guest

      How is that different from DX11 on PC now and DX11 on X1? And I await a legitimate technical answer, not some made up sh’t by you.

    • Psionicinversion

      X1 is low level PC is high level, most of the functions could be the same between both its got be a lot harder to port between than people may think. but seeing as DX12 and Vulkan are both low level and very similar it will be very easy to port. But i highly doubt youll see many games with DX12 + Vulkan support in it.

      DX12 X1 + PC can cut porting time by weeks for the same reason, they are both low level and share the same code base

    • bardock5151

      Don’t worry, after developers have built their games around DX, they’ll maybe, sometimes worry about keeping the minority like you happy.

    • Guest

      Lol, so much ignorance. You like believing your own sh’t don’t you? DX12 is X1’s API, not much new there. The main improvement is draw call performance for the CPU and guess what? The PS4 already had way, way better draw call performance. But prepare to continue to be let down just like by everything else on that system.

    • bardock5151

      As I said to the other kid, consoles aren’t the only platform out there.
      PC is where it’s at little fella.

    • Guest

      PC is where it’s” and I agreet little fella.

    • bardock5151

      Agree*

    • nismo370z

      but… but… but… the power of the cloud,increase cpu frequency,dx12……crapbox
      loooooool!!!!!!

    • bardock5151

      Not very smart are you.
      To a kid like you, consoles might be the all you care about, but there is a lot more than just plug and play hardware out there.

    • Guest

      And the PS4’s API is still better and lower level and tailored specifically to one platform and not two like DX12. DX12 still has a lot of bloat and legacy software.

    • shane

      Have you read anything about how DX12 is going to work on the XB1?

    • Xbox one 2econd gpu unlocking

      We haven’t agreed to them using DX12.1 yet anyway
      That’s our 2nd GPU layer unlocking driver called code name “stereo”
      our insider said.
      We do support the NDA been lifted on DX12.0, but not DX12.1 yet.

      ARE WE SALTY LOL
      PS4 isn’t DX12 or 12.1 certified

    • Dotcum22

      Yes you are salty

    • Cypher-Unknown

      Haha! It’s all kicking off at the Cult of X, isn’t it Mich?!

    • Failz

      So DX12 in your opinion is a waste of time yet Vulkan (An even less popular API) should get more attention?
      Fact is if DX12 wont make a difference neither would Vulkan.
      Your logic amazes me.

    • shane

      DX12 & Vulkan are are both new API’s so your comment doesn’t really make sense.

  • bardock5151

    DX11 should go the way of Mac and Linux, unimportant and mostly forgotten/ignored.
    DX12 is progress, developer’s need to make the shift sooner rather than later.

    • Guest

      Cool, story bro, now show me one instance where DX12 is better,…o yeah, that’s right, you cant!

    • bardock5151
    • shane

      They can’t it is all concept. When the have a game running on DX12 then that would be proff of concept.

    • Cyshox

      Games like SW Battlefront? A lot of upcoming titles will support DX12. Fable 3, Hitman, Deus Ex, Mirrors Edge aso.
      But DX12 doesnt change X1 hardware. It makes code run faster, which could reduce tearing, allows more complex codes (check out crackdown 3 cloud-computed physics) and increases performance slightly.
      I don’t think DX12 will make all further X1 releases 1080p or better-looking than the ps4 version. DX12 is no game changer, but X1 really needs it for better overall performance.

    • shane

      I’m saying there is no game out right now the use’s DX12 exclusively. Star wars doesn’t fully utilize DX12. I believe Fable Legends will be the first game out that on uses only DX12.

    • Gamez Rule

      “I don’t think DX12 will make all further X1 releases 1080p or
      better-looking than the ps4 version. DX12 is no game changer, but X1 really needs it for better overall performance”

      DX12 will improve games but not but much as PC will see the main benefits, I also agree with the other comments you made.

  • Guest

    It’s still 1536×1080. We believe a smoother frame-rate is more important than the exact resolution,” Tymon confirmed to GamingBolt.”
    Sounds like Gamingdolts are misinterpreting what he is saying. I doesn’t sound like he;s saying that they are going to improve the performance but rather saying that when they made the X1 ver. they choose to the performance level they had over upper the res higher and having een worst performance. Btw, this is one game where one can easily see the resolution difference between the PS4 ver and the X1 ver. The PS4 definitely looks a lot cleaner and better. The X1 version as way worst tearing, frame drops and looks twinkly by comparison.

    • Cyshox

      I bet you wouldn’t see the difference between 1920×1080 and 1536×1080. Even 900p looks pretty similar to 1080p. Some exclusives like Forza 6 (1080p60) look as good as their counterpart Driveclub (1080p30) but run smoother. However, you’re obviously a sony fanboy…so you won’t care.

    • Gamez Rule

      “Forza 6 (1080p60) look as good as their counterpart Driveclub (1080p30)”

      They only correct thing in that sentence is the resolution and frame-rates. Forza 6 looks bland when compared to Driveclub.

      https://www.youtube.com/watch?v=wQ9tAIFw8WQ

      https://www.youtube.com/watch?v=WRDcUjNwd5Y

    • Cyshox

      Well, a video named ‘Forza 6 SUCKS!!’ isn’t really neutral.
      I own both and I was a bit dissappointed from Driveclub, beside its strange handling the graphics are only partly amazing. Sometimes it looked awful. It’s personal but all in all I prefer Forzas look.
      Project Cars has pretty cars but a ugly landscape.

    • cosmicrays

      Yeah, that pixel difference is pretty small. So that is not to much of a concern to be honest. But I would imagine both consoles suffer from screen tearing because of the refresh rate of both the tv and consoles difference. Don’t both versions of the consoles run a 30 fps?

    • sircolby45

      Screen tearing only occurs when the framerate is higher than the TVs refresh rate, so no that would not happen as the lowest refresh rate of any TV on the market is 60 Hz(aka 60 FPS).

      The way screen tearing occurs is the TV begins rendering a new image and before the other half of the screen finishes rendering the PC/Console sends a different image causing the screen to tear because it has a slightly different image on the bottom of the screen than the top. So in order for this to occur the PC/Console would have to be able to refresh the image faster than the TV.

  • Xbox one 2econd gpu unlocking

    We would not agree with them using DX12 anyway. Sony needs recovery sales.
    Only DX12.1 brings the 2nd GPU professional layer unlocking.
    DX12.0 doesn’t yet use our hidden layer.People are forgetting that.

    +12 and we game on

  • Failz

    Looking forward to the DX12 built games. My CPU is ready, my Xbox is Ready and even my Mobile is ready.

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  • Cyshox

    If Sony & MS had similar hardware and a similar API then most games would look better and run smoother on both systems.
    Would be much easier for devs to maximize performance and quality of an engine.
    And finally that X1-PS4 bashing wouldn’t make sense. Only trolls would ‘argue’ with each other. Would be a perfect world…

    • Mark

      Yeah but we gotta remember that devs have been still supporting the old gen systems too, which held the newer games back. 2016 will be different imo.

  • kee1haul

    DX12 is the future now. Mantle has been dropped, GNM is not going to improve until the next Playstation at least, and Vulkan is only on AMD cards. The only common denominator will be DX12, publishers already say they want DX12 to be standard.

    • James

      Mantle is the base code for Vulkan.
      Vulkan works on Nvidia and AMD hardware.
      DX12 only works on Windows OS systems.
      Vulkan is pure multi-platform and has no standard right now.
      GNM is based on OpenGL which is heavily serialized.

    • kee1haul

      The standard will be whatever the publishers choose, and they chose DX12 already.

  • Graeme Willy

    There would be no need fo a DX12 variant in the future. It’s not going to do anything for the console, but allow it to push better physics on the CPU side, and maybe afford just enough GPU processing power for more graphical effects. There’s no way DX12 is just going to magically unlock more CU’s for more 1080p games, so I’m not even sure why media even has to mention it anymore. The Xbox shipped with a 7790/ R7 260x GPU. On the PC that is considered a 720p-900p GPU, and more consistently 720p. The box shipped with a sub 1080p architecture. So they have to utilize temporal reprojection to fake 1080p(e.g. 1536×1080). This is that technique that landed Killzone Shadow Falls into a lawsuit because they advertised it as 1080p, but the multiplayer did a similar thing and ran it at an unconventional 1080p specification without telling anybody. I game on the Xbox, as well as a PS4 and PC and even I can tell you the Xbox is weak, and the PS4 honestly isn’t that far ahead., but the Xbox does great considering the hardware.

    They’re waving this DX12 crap in everyone’s face, getting up false hopes, making everyone think it’s going to be some secret ingredient. It’s just an API. All games would benefit of not even having an API there and giving developers complete control. API’s are just things that get in the way, maybe make some tasks easier for developers, but at the cost of, well, software overhead/ bulk and just taking up resources and creating latency. I hate that we live in an era where API’s are given a rockstar image and most serious devs would benefit more on a performance level, if they weren’t even there. Let the devs write directly to metal. Complete control over the hardware. The ultimate goal of an updated API, these days, is to pretend that it’s not even there. To allow the system to function as if it wasn’t even there. That ought to tell you/ show you how the old days of writing games used to be for consoles. There weren’t API’s. Developers wrote directly to the system on a component level. Ever since API’s became an instrument for hardware manufactures to restrict access to resources, it’s been a game of “who can create the best API that makes you think that it isn’t there, but offers a service in simplifying development, in return for having to be there, while still achieving the intended goal in limiting what developers can access/ use.”

    • shane

      It will help on the software side.XB1 it will allow for more draw call’s,Async shading,improve use of the ESRam, just to name a few things. StarDock even said DX12 will increase the XB1’s by a minimum of 30%. XB1 was made with DX12 in mind. Not DX11,11.1,11.2, 11.3,etc. Also make better use of XB1’s special purpose chips. Like you said it’s not magic, its better use of what XB1 has more efficiently and better tools for developers. Also there is no reason that XB1 & PS4 should be able to hit 1080P. XboX 360 & PS3 could hit 1080P, these next Gen system’s are said to be roughly 6-8 times more powerful.

    • Graeme Willy

      True, there are move engines in the Xbox that could benefit from DX12, but it was to my knowledge that those were useable in 11.1.
      The 30% difference you mentioned was 20-25% CPU boost and a rough 5-10% GPU boost, or something similar to this. Either way, the CPU benefits tremendously from DX12. That’s why I previously mentioned “better physics,” at the most.

      Now there can be an indirect gain, to be fair. Because the CPU efficiency would allegedly be running 20-25% faster, this could prevent the need for various graphics engines to send CPU-bound tasks to the GPU. As we know, GPU’s can perform general CPU-bound tasks, which by comparison is light work, compared to what GPU-bound data, but it does add up if the GPU is receiving too many CPU tasks(the CPU cannot process GPU tasks, however). So, by eliminating the need for 20-25% less CPU tasks being sent to the GPU(assuming much is ever being offloaded there), you are technically freeing up more GPU resources and that may already be figured into their prediction of 5-10% more GPU performance in DX12.

    • shane

      Also there are 8 of the special purpose processors that is XB1″s custom sound set up which it pretty impressive but also there are twizzle chips for offloading to help with additional processing.

    • shane

      I believe there are 17 special purpose processors 8 for their sound,4 movie engines and 4-5 twizzle chips. Also XB1 is able to use the tech that they use in CGI movie’s called ray tracing, but i really don’t think that tech will ever be used. Another interesting thing when i went over XB1’s schematics it shows it can reach 4K display but it didn’t go into much detail about that. It’s possible it was talking about steaming movies from company’s like Netflix. This might not be all accurate that I’m saying because its been sometime since i seen the diagrams & schematics of the XB1.

    • shane

      *edit* 15 chips no 17

  • Graeme Willy

    The stupid thing is, is people’s expectations. Because everyone has in their head, “1080p,” developers feel like they need to cling to that 1080p mark, just to make everyone happy. Mind you, 1080p is just the height of the pixel, not the width. I have no f-ing clue how the f- 1080p ever became a marketing lingo. It just have just stuck to 1920×1080, to avoid misdirection and false advertisement. Because now, anything can release at 1080p, and so long as it hits that pixel height, be marketed as 1080p, even if the end user is not aware that the width is being scaled horizontally. Which makes a far uglier picture, than a more uniform scaling.
    The smarter thing to do is to run a more obscure, but proportional 16:9 resolution, even if it was something like 1680×945 or 1792 x 1008. Instead, you make ugly the game by running native 1080p pixel height and stretching horizontally. Killzone Shadow Fall got into trouble because of this Temporal Re-projection/ fake 1080p in its multiplayer component. It marketed the game at 1080p, because it was technically 1080p, but the width was being scaled up from something stupid like 1200.
    I’ve used sub-1080p cards, in the past…although, cards considered sub-1080p is subjective, as PC game requirements go up, a card that would have once been a high end 1080p card, became sub-1080p as it aged…but regardless. The interesting thing that I found about sub 1080p GPU’s, be it, a once high end card in the modern age, or a true, sub-1080p released card by design, such as the R7 260/ 260x that the Xbox One uses, is that they will play fantastic when hovering around 900p, but you can also push really close to 1080p in forcing an obscure resolution in your games, like 1792×945, or 1862×1008 and could run great. It’s just right at that 1920×1080 mark where it becomes to much bandwidth that you begin to have to decrease graphical effects, draw distance and shadow quality to hit that mark. That’s just the nature of the thing with a sub-1080p GPU. I guarantee you, that unless you are right at the monitor/ TV, you would not spot a bit of difference between something that pushes awfully close to proper 1080p, and a resolution that brushes just beneath that point. It’s the same thing with this whole 60FPS movement. So what if the f-ing game runs at 45FPS, you can’t spot much difference! Most of my PC games, on my 2012 era build, I optimized to run at 44-50FPS, and at an obscure custom resolution that I would often have to write into the config file, but was close to 1080p resolution. This way I could afford most of the nice graphical effects, and high settings, but have a native look.


 

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