Dynamixyz On PS4/Xbox One: Hardware Missing for Rendering Realistic Facial Capture Above 30fps

“For us, the bottleneck is the computational power when doing real time,” says Dynamixyz CEO Gaspard Breton.

Posted By | On 06th, Aug. 2014 Under News | Follow This Author @GamingBoltTweet

For those of you who are not aware, Dynamixyz is specializes in developing tools and technologies for facial capture for video games and movies. GamingBolt recently spoke to the company’s CEO, Gaspard Breton and asked him about his thoughts on the PS4 and Xbox One and whether their technology will cater to them.

“Yes, of course! Our technology is dedicated to preparing data which can be played with any hardware, system, game engine… We’re very much looking forward to the new console generation. The new computing power will allow studios to create even more realistic characters, which puts more pressure on the quality of facial animation. This makes our technology all the more relevant, as quality is always our top-priority,” he said.

But the main bottleneck for them is the lack of computation power and he is still to come across consoles and gaming hardware that can accurarely do facial capture above 30 frames per second. “For us, the bottleneck is the computational power when doing real time. We are still missing a machine which is able to track accurately, retarget, animate and render at more than 30 FPS (in real-time),” he said.

Thoughts? Let us know in the comments below.

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  • jent

    I am confused with this technology. Does this mean that this Dynamixyz software would put your face into the game real-time? Is there such a game out there other than some of the motion capture stuff included in things for the Kinect? I thought most motion capture work (especially with the rig used in the demo video) was done on the studio side for the purposes of developing a game. I was under the impression that developers use other tools and software then move the captured bits into the game. Maybe someone can explain it better to me.

  • Axe99

    Seems fair enough, the processing power to capture, render and track from camera input all in real time would be a good deal more than rendering assets already built into the engine.


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