EA Sports UFC Will Run At 1080p On The PS4 And Xbox One, Rendered At 30 FPS With Motion Blur

‘We discovered that 60 FPS didn’t have a hugely beneficial impact on gameplay, but motion blur had an enormous impact on visual quality’

EA Sports UFC
EA Canada creative director Brian Hayes has confirmed to GamingBolt that EA Sports UFC will be running at 1080p and rendered at 30 FPS with motion blur.

In an exclusive interview with GamingBolt, we asked him what resolution and FPS rate the next generation MMA title would run at, to which he replied:

“UFC is running at 1080p. The game sim is running at 60 FPS, but rendering at 30 FPS with motion blur. From prior experience working on Fight Night Round 4 and Fight Night Champion, which rendered at 60 and 30 FPS respectively, we discovered that 60 FPS didn’t have a hugely beneficial impact on gameplay, but motion blur had an enormous impact on visual quality. In fact, when we focus tested the two, the majority of people preferred the 30FPS experience with motion blur. So, as opposed to arbitrarily jumping back to 60 FPS for little discernible benefit, we decided to put those resources towards improving the visual presentation of the game in other ways.”

This is yet another indication that developers are targeting stable gameplay mechanics over 60 FPS. As evidenced by current generation trends, it may take a good year or two before game developers get the hang of these new consoles, optimizing them enough for more and more games to run at native 1080p.

EA Sports UFC is currently scheduled to release on May 5th 2014 for the PlayStation 4 and Xbox One.


  • Anonymous

    30 fps? WOW NEXT GEN REALLY SETTING THE BAR!

    • http://magx01.blogspot.ca/ magx01 .

      Did you even read the article are are you just looking to make off the cuff, attention grabbing comments that match your personal agenda?

    • Anon

      Sorry but motion blur is a cheap trick added to games to make it seem less laggy when running at 30FPS so 60FPS would have been actually more visually appealing so I call bullshit on this one

  • Mike Greenway

    I think Brian Hayes know what he is talking about. People would like this comparative analysis to be as simple as they are, but it’s not.

  • Solid

    Better do a nice survey and gather some opinions on the AMOUNT of motion blur in the game.

  • henrykazuka

    “This is yet another indication that developers are targeting stable gameplay mechanics over 60 FPS.”

    Nope, they are targeting shiny graphics over stable gameplay mechanics (higher FPS).

    “60 FPS didn’t have a hugely beneficial impact on gameplay”
    But it still is better than 30 FPS every day of the week, from here to China.

  • Robert Boluyt

    So Gamingbolt doesn’t understand how optimization works? These are standard x86 parts from 2012 that every developer goes to school to program for. For most genres, 1080p30 is as optimized as they’re going to get. As they age, they’ll optimize it even further to 720p30.

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