Elder Scrolls 6: 10 Improvements We Want To See
Of all the games of 2011, Skyrim is the one that is still on everyone’s mind. Despite getting a huge amount of fanfare when it released back in November, I still hear countless people getting excited about it. There’s no doubt that it’s an impressive achievement in game design, but there is no such thing as perfection. When the Elder Scrolls 6 comes around in a few year’s time (which it no doubt will), here are ten improvements we’d like to see made to this already phenomenal game series.
A better PC version
PC users are forever getting the short end of the stick and, despite starting off as a PC only franchise, it seems the Elder Scrolls screwed PC users over a bit with Skyrim. The menus and interface seemed more geared towards the use of a controller than the good old mouse and keyboard, and there were a whole host of other optimisation problems that needed addressing before release. I’m sure these issues will be rectified in fan mods over the coming months, but that shouldn’t be necessary to enjoy a game on PC these days. Let’s just hope Bethesda spend more time getting the PC version of the Elder Scrolls 6 done right.
Fewer glitches
Despite receiving widespread acclaim, there was one criticism that seemed to show up in every major review for Skyrim; the sheer quantity of glitches. Most of them are small things, textural issues, dragons flying backward and the like but, for a game that relies on immersion and suspension of disbelief in the way that Skyrim does, this can actually be quite the mood killer. After all, how are you to truly escape into the land of Skyrim if you’re constantly made aware of it being a game by these broken elements of code. I understand it must be hard to iron out the glitches on games like the Elder Scrolls that offer so much freedom, but forthcoming TES (the Elder Scrolls) games would benefit from this increased level of polish.
A different equipment/magic system
The equipment and magic management systems have changed for almost every new Elder Scrolls title since the series’ inception. Whilst Skyrim has hit on a good system with the favourite list and ability to hot key spells and weapons to either hand, it would be nice to see what new systems Bethesda could come up with. As much as I love the dual wielding equipment of Skyrim, I found myself spending more time in the quick menu than anywhere else when I did my mage playthrough, and this isn’t always the best way to get immersed in an intricate game world.
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Ross | February 13, 2012 06:09 pm
and they should put back spell crafting! I made some really cool spells in oblivion but come on ! I want to make my own spells in skyrim too !
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Pamela | February 28, 2012 12:13 am
They used to have spears in Morrowind. They dropped them and med. armor in Oblivion and never brought it back. I for one miss the spear. I gotta agree about the lack of weapon variety.
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Avery | March 02, 2012 05:52 am
While Morrowind is brought up; armor should be made up of various parts (pauldron, Cuirass etc), and quest markers should be able to be toggled off but have descriptions for where you need to go. Attributes: come on the biggest flaw with skyrim is that they dumbed it down, you shouldn’t just have stamina, health and magika. Spell making is a given, o and also they should add a hardcore mode similar to new vegas. More or less any of these things would make the game more dynamic and difficult to play, complexity is a virtue in RPGs.
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Nick | March 07, 2012 02:58 am
I sure hope bethesda isnt going to base TES 6 on your article. I love the mission variety and the ammount that there are. There can never be too much because you can choose to do those quests or not, dont complain that theyre there. And I also thought that being a mage was pretty sweet, it didnt seem any weaker than my warrior character, and the ammount of spells is another great thing.
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John | March 12, 2012 12:03 am
I agree with the continuing quests as well as “broken” quests.
How many times do you want me to kill that blonde barbarian in Iverstead? Really? There’s ANOTHER Statue of Dibella you want me to steal? YAWNNNNN… okayThere are instances is you pick up a quest item BEFORE finding out that it is for a quest, you cannot drop the item, nor can you finish the quest. As I have told newbies… if you find a Named item, DON’T PICK IT UP! The Grand Staff of Charming, Pantea’s Flute and Rjorn’s Drum, etc are just a few examples. Don’t get me started on “Unusual Gem”, lol
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Naoria | March 18, 2012 08:09 pm
I’d really like to see some better dialogue and dialogue options. I couldn’t say things the way I wanted, and there was no way to say no to a quest that my character might not have taken. you just had to walk away.
And also more dialogue. You couldn’t interact with people that much and the characters tended to be pretty static.
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the boss | March 31, 2012 02:01 pm
Make the map in a desert
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Big Boss | April 04, 2012 04:30 am
I think that TES 6 should be of all Tamriel. I also think you should be able to build your own kind of house were you want.I want to be able to climb mountains. I think they should have spears, spell crafting, and long ranged cross bows. I would like multiplayer or at least system link. Other than that I think they should keep it the same.
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pooploser1 | May 13, 2012 08:07 pm
they have already decided to do Black Marsh (home of Argonians) in TES 6…
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Heroicz | April 14, 2012 01:54 pm
They should’ve add more spells it just feels soo empty to choose magic.
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Tom | April 24, 2012 04:14 pm
no offence but it sounds a bit like you’re just looking for things to moan about. I’ve played Oblivion, Fallout 3 and various other non-bethesda games and this is by far the best game I have ever played. The diversity of weapons, encounters and people just makes it feel so realistic that I even feel bad when I kill an innocent or steal from their homes. But sure, I agree what you mean about quest lines glitching out, it’s not acceptable. On the other hand, I love the way what you do get is enhanced by loads of radiant quests and stuff. Keep up the good work bethesda.
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Iain | May 05, 2012 05:01 pm
Regarding the repeating quest line comment, why should the mages guild questline end with you becoming archmage? In fact, why should you even become archmage if you don’t want to deal with those problems pop up? Even more so, why should the mages guild questline always end with you becoming archmage, why not make it much more involved than that.















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