Fallout 4: Creating a New Leveling System or Borrowing From the Past?

Should Bethesda take inspiration from Skyrim or try something brand new?

Posted By | On 23rd, Mar. 2014 Under News


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When you’re Bethesda Softworks and you have two reliable character progression systems in Fallout 3 and The Elder Scrolls V: Skyrim, it becomes an issue as to what your next game should have. The next game in this case would be Fallout 4. How should it handle its leveling system? Should it be more in tune with Fallout 3 or be more like Skyrim?

The Skyrim system is obviously an interesting choice since the more you use a particular skill, the more you level up and add points to it. However, there is a school of thought that believes your base stats should improve as you level up and subsequently improve your abilities the more you use them while some points can be doled out to improve lesser used skills.

This kind of mixed system only highlights some of the things Bethesda could do with Fallout 4, but we’d appreciate something to differentiate the game from Skyrim. What are your thoughts? Let us know in the comments.


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  • Trooth

    It should be the same as Fallout 3. I’ve gotten used to it.

  • Chris

    I think it should borrow from Skyrim but tweak it a bit

    • Josh Weikel

      Or a lot.

  • Joe

    I definitely liked the aspect of Fallout that allowed you to pick up random and unique skills and abilities in the game, that was a nice touch, and added the desire for exploration. I do like how in skyrim your level increases when you use whatever skill tree, but over all I think Fallout had a better system for the for the random, unique, and mysterious things/adventures that they created in Fallout 3. n I’m thinking if you wanted to change anything, you would take the Fallout 3 skill tree, maybe do a few little tweaks, and maybe add a little something that allows you to upgrade skills by using them.

  • Funzo

    Skyrim had the best leveling system ever created. Add that to Fallout and you’ve got the best game ever. Skill progression, plus skill training, plus books, plus points.

    • Josh Weikel

      It was downright horrible. Grinding my way through spells and crafting to to level up is not fun.

    • dylan

      morrowwind and oblivion had a good setup, I imagine you didn’t play them. skyrim was all around terrible. I was disappointed in the game. if fall 4 goes that direction I will be very upset to see another great series decline.

  • Psionicinversion

    I never fallout it was to boring and that tedious thay should add more action but then again was that the limiting factor of the consoles, i think it is they only had so much to offer, a PC had spo much more but you couldnt really go into the “next gen” till console did only problem is PC is moving way past console level “next gen” its coming 4K now with maxwell and new AMD 20nm, ther consoles really are going to be left int he dust already and thats a fact!!!!

    • brandon cherry

      I sit here wondering why this guy is talking about PC while giving put downs about consoles all the while this topic is about the leveling systems of fallout. Some people don’t care if a tree in a game looks pretty you know?

  • Josh Weikel

    The Skyrim setup was junk. Perks were often boring and just stat boosters. Many skills had to be grinded for several hours. Even worse, because it was a tree setup, you often had to take a useless talent to get to a talent you wanted. Make all the talents awesome, and don’t require me getting a previous talent just to get another one later. That way I really have to think about how I want to build my character. The system wasn’t fun. It didn’t add to the gameplay. It was horribly designed. Keep the perk setup and philosophy (perks are meaningful, designed to do something besides just raising a stat) from New Vegas. Reduce the amount of levels but give me a perk point each level. Also, SPECIAL should have a greater effect on skills, like limiting the skill cap for related skills as well as increase the initial skill boost.

  • saru

    Keep the levelling up system the same as it’s been for the previous two games for gods sake! If it ain’t broke don’t fix it! The levelling system for skyrim was downright horrendous! Worst system ever! What. I’d really like to see in the next fallout is the ability to set up your own factions & take over adjacent towns using barter to set up trade routes or any of the guns/explosive skills to take over by force of arms speech to convince people to join your faction. I could go on but I’m sure you get the idea! But again no skyrim style levelling system for fallout as it was garbage!

  • Cody

    skyrim is good I love the grind of leveling up perks because that’s how you would get better at them is by doing them over and over and over. fallouts good to just no cap level I love seeing how high of a level I can get my character in skyrim

  • darrell01

    S.P.E.C.I.A.L or bust


 

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