Fallout 4: Should It Borrow Shadow of Mordor’s Nemesis System?

Fallout: Shadow of The Enclave. I would play that forever.

Posted By | On 15th, Mar. 2015 Under News | Follow This Author @@Martintoney2012


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It’s been a long time since there has been any legitimate innovation in the way a game works. What we often call amazing new mechanics are, in reality, watered down versions of mechanics that already existed and have been changed in some way to appear fresh and new. Take Assassin’s Creed Parkour and Batman’s Freeflow Combat mechanics, throw them into a blender, and you get Shadow of Mordor’s amazing combat system.

It’s that simple from a design perspective. But Shadow of Mordor, unlike many games before it, actually did do something new and awe inspiring. The “Nemesis System”. It allows for real time tracking of opponents that hold grudges, real time scaling of adversary’s that have slain you, a chain of events that you can literally trace across Mordor and follow to its grim and pointy end if you’re skilled enough to take out the target.

So I ask you. Should Fallout 4 use such a system? When presented with the idea, I admit I was torn. You see, I love the Nemesis System, I think it’s well implement, sturdy and a reliable source of entertainment. But does it really fit the Fallout universe? It does and it doesn’t. While it would be perfectly within the realms of possibility to shoot a Super Mutant in the face with a blunderbuss, only to have it survive, then find and kill you, the same can’t be said of many other enemies in the game. A lot of the time you’re killing wild creatures, other times you’re killing bandits or raiders. There’s honestly not much in the game that can genuinely withstand the amount of hostility you exude.

But, and it’s a big but, the Nemesis System would be an amazing tool to implement into an ongoing rivalry between Brotherhood of Steel and Enclave forces. Both sides are human, both sides wear powered armour so we know they can take a beating. One side, the Enclave, controls the sky and the other side has a series of underground bunkers and strongholds.

This offers both factions a means of retreat that could justifiably explain the survival and eventual return of enemy forces that just so happen to hold a grudge against those that wounded them in the first place. If you can find a way to throw the player into the mix then you’ve got yourself a living, breathing, self sustaining world of combat. This is, of course, all speculatory, but you must admit that if implemented properly, even as a background system, it would change the dynamic of Fallout for the better.

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  • Galaxy News Radio

    cool thought but i don’t personally think this would suit the fallout world much. I like the idea that you can have changes in the strengths of factions almost like the strength of faction reputations in new vegas however not the the extent of shadow of mordor. Also bethesda a while ago said or someone i can’t recall said that loads of fans wanted less BOS vs super mutant everywhere but we’ll se hopefully come june

  • Dirkster_Dude

    I don’t see a problem with it per say, but I would rather have a lot of other things addressed before adding something completely new. Upgrade the shooting mechanics, graphics (sort of a given on new generation of consoles), improve the third person perspective, improve crafting, and provide the ability to use vehicles as a method to get around. The vehicles thing was something that took me out of the narrative more than anything else because you have vehicles being used as part of the story and scenery, but can’t actually operate them? That was stupid. Would have been better to only have busted up vehicles that was obviously scrap than a motorcycle sitting in front of a tavern looking like some NPC just stopped by on his cool ride.

  • TheAdjustmentBureau

    yes

  • IMPEACH OBAMA

    Fallout does not need to ad anything imho, what it does need is to stick with what made it great and refine and polish it, not ad some new features to appeal to ever broader audiences. How many times have we seen a good or even great game, start to suck bad after some developer decided to add something new, which ruined the core game setting, ambiance or immersion. Even the differences between the Original fallout and Fallout 3 or New vegas are there and they are very different games for it I personally hate the VATS system in FO3 its a gimmiky mechanic that adds nothing to the core game or setting.

    • Joshua

      You stand alone there brother. I personally have played all the Fallout games and enjoyed them all. But personally Fallout 3 is my favorite. After that goes the Elder Scrolls series even the old ones. Not so much with Arena but still. Bring on new features that make the game better. If they dont, then dont bother

  • Good ol’ JS

    The nemesis system wouldn’t fit in Fallout unless it were strictly a revenge game like SOM. I think the better option would be to use a Nemesis like system for tracking factions and faction relations. Nemesis probably would have fit well in FO:NV but not FO3.

  • Frankly I loathe the nemesis system & probably would avoid any other game that has it like a bad cliché.

    • JoesatMoes

      Just out of curiosity, why do you hate the Nemesis System?

    • It’s a slippery slope – the more you fail, the more you are likely to fail. It doesn’t allow for a learning curve.


 

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