Game Worlds Are Going To Become So Large That They Can Only Be Stored In Cloud

Geomerics founder Chris Doran also believes that their middlware, Enlighten can also benefit from the cloud.

Posted By | On 29th, Aug. 2014 Under News | Follow This Author @GamingBoltTweet


xbox one cloud

Microsoft have been at the forefront of cloud gaming and even though nothing has been practically implemented, they have showcased their technology and have stated in the past that several effects can be improved in their games. In our conversation with Geomerics founder Chris Doran, GamingBolt asked whether this is a viable solution in the future and will Enlighten, their lighting middleware will use it anyway.

“Cloud is obviously going to be a key component of gaming in PS4 and Xbox One. Both Sony and Microsoft have made it clear that the user experience is much better if your device is always connected. Things like background downloading of game updates are a big improvement on the user experience. We will also see games where the game world becomes so large that it can only be stored in the cloud, with parts of the world streamed down,” he said.

“There is also plenty that Enlighten can use the cloud for, particularly for user-generated content. Aspects of a game developers lighting pipeline can be easily moved into the cloud, opening up the possibility of exposing the pipeline to the player through their console. This is not straightforward, but is being actively researched,” he added.

Stay tuned for our full interview with Chris Doran next week. Let us know your thoughts in the comments section below.


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  • Psionicinversion

    what is he smoking… No Mans Sky has 50 Quintrillion planets to explore which would take billions of years… stored on a 50GB bluray disc. hmm large doubtful!!


 

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