GTA V’s Input Lag on Xbox One and PS4 Reportedly Fixed In Latest Update

That was quick, Rockstar. Good on you.

Posted By | On 19th, Dec. 2014 Under News | Follow This Author @Pramath1605

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Whereas Grand Theft Auto V’s re-issue on Xbox One and PlayStation 4 is absolutely wonderful, and in true Rockstar fashion, raises the bar for what a next gen update should be (while also making you wonder just why the game was released on the significantly more constrained last gen hardware in the first place), it did have some issues of its own.

Most notable of these was the input lag, that a lot of players were complaining about, and that did in fact impede player enjoyment.

Rockstar was quick to address the issue, as it appears that the latest update for the game, which just released today, has countered the input lag to some degree, while also allowing the players a range of options to tailor the play experience more suited to their liking.

That was a pretty swift response, although the problem was relatively minor. Still, other developers and publishers could stand to learn a thing or two from Rockstar.

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  • d0x360

    Minor? Almost a full second of lag is major. You can’t aim at a moving target if inputs arw always a second behind. You can’t drive properly If inputs are always a second behind. Shooting without lock was nearly impossible. Its like playing the game over PS now it was awful.

  • Adrian

    Lies, I’m running the latest update and the lag is still at at least 90 ms., a full second bastically. It’s so FRUSTRATING!


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