Here Is Why Darksiders 2 Does Not Run At 60fps On PS4/Xbox One, Would Have Caused Drop In Resolution

Design director John Pearl talks about some of the major engine changes that would have been required.

Posted By | On 13th, Nov. 2015 Under News

Darksiders 2 Deathinitive Edition

Darksiders 2: Deathinitive Edition is out now for PS4 and Xbox One and it’s a surprisingly strong remaster of the three year old action adventure title. One question remained though – given the technology on hand, why didn’t developer Gunfire Games go with 60 FPS? The original game ran at 30 FPS and there’s clearly enough power on the current gen to handle a higher frame rate.

GamingBolt spoke to design director John Pearl about the same and he noted that, “When we started out, we looked at what it would take to achieve 60 FPS but we knew it would be a very challenging undertaking. It sounds easy especially as other games have achieved it but it really depends on how the game was built and how versatile the engine is on console. In the end we would have had to re-do some levels from scratch to achieve 60 FPS. Some areas in the game currently run well over 60fps while others run at 30fps. Running the game unlocked allowing the max frame rate would end up resulting in a lot screen tearing and an overall poor experience for the players.”

It was also dependent on the original engine the game was running at. “Additionally, to get an engine running at a solid 60fps on consoles it has to be a goal when creating the engine and the assets or at least a lot of serious work has to be put into it to get it running at 60fps. The engine that both of the Darksiders games run on were not optimized to run at 60fps on console nor was the data optimized for that. There would have had to have been major overhauls to the way things were rendered at the core of the engine and some major changes to some of the visuals. There are technical cheats out there that would allow the game to run at 60 fps at the cost of a variable resolution. We decided a locked 1080p at 30fps was more important to us than the 60fps with major drops in resolution.”

This isn’t the first time we’ve seen a developer for this – it’s just that we’re so used to most remasters trying to hit 60 FPS and 1080p resolution. Regardless, what do you think about the decision to stay at 30 FPS for Darksiders 2: Deathinitive Edition? Let us know in the comments.

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  • Orion Pax

    so they had to do a lot of work to make the game run at 60fps but they decided that it’s not worth it so they just left it at 30fps, like most of the ps3 ports

    • Phil

      *Reads article* Yep, just to confirm, they did indeed decide not to implement 60 fps because of the amount of work needed to go in, just like other ps3 ports.

  • fs123

    Why didn’t the use the PC version as the base then? That ran at 60fps easily on an older gpu than PS4.

    • Guest

      Exactly what i was gonna say. These devs, man, and their bullsh’t excuses. The truth is, that it was just a quick cash grab, so it was to be done as quickly and cheaply as possible

  • Psionicinversion

    hahahahaha the power of the current gen!!!!

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    • d0x360

      Dude above says his pc can run it better than my PC. Must be full of magic cause its physically impossible for this game to run at a locked 60….he also said he had the definitive edition 2 years ago

    • Jacob Miller

      You are truly a moron who doesnt even read his own comments.

  • kreator

    And this folks is why Phony has yet to put out any AAA exclusive games running at 1080p 60fps! They sold you snake oil !

    • Themostunclean

      You’re a moron. There were first party launch titles running 1080p 60fps.

      And this article is about a third party studio not wanting to rebuild a whole game just to cash in. So- double moron.

  • d0x360

    Its a crap port regardless of platform even PC. I have this game on Xbox 360, one and PC. No version runs what I would call good.

    My PC can run crysis 3 at 4k 60fps but I can’t run the original release of darksiders 2 or this update at a fully locked 60fps.

    The original dev was rushed due to THQ having money problems and the new dev run by Nordic games just doesn’t give a damn and were looking to make a quick buck.

    • Jacob Miller

      Sucks to be you then, because it ran on my pc 2 years ago at 60 fps.

    • d0x360

      ROFL no….no it certainly did not

    • Jacob Miller

      You cant be serious…maxing this game out didn’t take top of the line hardware and it most certainly doesn’t today. Darksiders 2 has been out for quite some time. People could easily get over 60 fps when it was first released…and I most certainly did.

      Try doing some research before calling other people liars?

    • d0x360

      Liar,liar…. Liar!

      The issue isn’t power its quality. My rig was just north of $3000 not 6 months ago. It cant get a locked 60 in the original version or the definitive version because THEY ARE POORLY MADE GAMES. I can run crysis 3 fully maxed out at 4k at well over 60fps locked but the graphical powerhouse that is darksiders 2 has issues… Give it up dude.

      Yes it hits 60fps plenty often but it’s not stable because the engine is garbage. SLI titans cant run this game without dropping below 60.

      So next time you wanna act all internet tough guy go find someone who isnt smarter than you by miles.

      Go back to school

    • Jacob Miller

      The original darksiders 2 can easily be played nowadays with more than 60 fps, and many people were doing it when it was released. You either A) pirated the game and don’t have it updated, or B) your rig is not good enough. Claiming you’re smarter than someone on the internet isn’t going to make you right when thousands of people will tell you that you’re wrong as soon as you google it.

      Google can help you, with your ego and your problem.

    • d0x360

      5 seconds on the steam forums my friend. Give it a try.


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