Here’s How Bethesda Should Have Designed Skyrim’s User Interface

Posted By | On 15th, Nov. 2011 Under News | Follow This Author @KartikMdgl

Skyrim is an amazing game, the critics acknowledge that and even the gamers acknowledge that, but there are some niggling issues with the game, especially on consoles. But this isn’t about the technical failures of Skyrim, it’s about getting the core game mechanics right.

I remember getting upset with Witcher 2, which had an inventory system designed with the Xbox 360 controller in mind, and again, in Skyrim we have an inventory system that is just cumbersome to use. This is a constructive criticism, however, so Bethesda should have designed the inventory screen like… Morrowind?

Yeah, Morrowind, although, with a little tweaks, of course. Check out the image below courtesy, it really would have made it much enjoyable to use.

Tell us what you think in the comments section below.

Click to enlarge

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  • This makes so much more sense. The menus in Skyrim are AWFUL. I enjoyed Oblivion much more at first sight/play than Skyrim.

  • Ditto. I agree with the need for visual confirmation of what I am wearing, reduce unnecessary scrolling, use space more efficiently, reduce console-type interface for PC users.
    Maybe more tricky for console users to use such interfaces though.
    Also, why only 8 quick select options when I have dozens of powers, weapons and spells and no single quick select button for dual wield?

  • Sam

    Skyrim needs a list of quick select “outfits” so you can quickly change armour, weapons, magic etc all in one go for certain situations.

  • Ricky

    Nah… I am ok with either way, but inexperienced players and most importantly my dad would like something more simple-looking as Skyrim currently offers

  • Dexxx

    this is just stupid


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