Injustice Producer: “We Don’t Want People Thinking This is a Reskinned Mortal Kombat”

On why the controls were changed.

Posted By | On 14th, Apr. 2013

Injustice Producer: “We Don’t Want People Thinking This is a Reskinned Mortal Kombat”

While developing Injustice, NetherRealm Studios wanted to make sure the game didn’t come off as a reskinned Mortal Kombat, according to producer Erin Piepergerdes.

Speaking to Siliconera about how the controls now resembled something akin to Street Fighter, Piepergerdes stated, “We wanted to switch the fight style with this game mainly because we want to differentiate it from our other games like Mortal Kombat. We didn’t want people to play Injustice and think it’s basically a reskinned Mortal Kombat. It gave us a chance as developers to try some new things.

“There are some similarities to the other game you mentioned, but there are also some difference that we’re doing that are unique to Injustice. Instead of having L1 as your block button like we do in Mortal Kombat, it’s back to block. I usually play more Mortal Kombat so for me it’s more difficult. I have to practice Injustice more.

“You’ve seen the interactive object and environment. We don’t have that in Mortal Kombat, from a development perspective it gave us a chance to grow and try new things.

“You have to make sure you have balanced attacks using the three buttons, but what element you add to the fourth face button to keep the gameplay fun and quick paced. With Injustice we came up with are character traits is something unique for each character and hopefully adds an element of strategy.”

Injustice releases on April 16th in North America and April 19th in Europe.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...