Ken Levine talks about BioShock Infinite’s companion AI
Hopes to match the strengths of Half-Life 2.
Bioshock creator Ken Levine hopes that Elizabeth’s AI in BioShock Infinite will be as impressive as Half-Life 2′s Alyx Vance, saying that Valve’s game was the last game to have a great AI companion.
“We knew that was going to be incredibly challenging, but the more we thought about it, either the more excited or the more terrified we got,” said Levine while speaking with Eurogamer.
“There’s not a lot of great AI companions,” he said. “I really think Alyx was the last one. It’s okay. People are generally okay with it – Skyrim is a great game, but their expectations are fairly low. We knew if we were going to have the player have a voice like we wanted to because we had done so many cyphers, we wanted somebody for him to interact with.
“One thing AIs generally don’t do is react to what’s around them,” Levine continued. “They don’t observe what’s around them. They have no interest in what’s around them.
“So we spent a lot of time making Elizabeth notice the world and react to the world and engage with the world. That was heightened by the fact she’s been locked up. But even so, people are always looking at stuff. When you walk down the street you don’t walk down the street like a robot, which is generally what companion AIs do.
“So we had to seed the world with things she was interested in and things she could interact with. We had to seed her with various emotional states that are primarily an overlay on the animation she does. And she has sounds to go along with all of those things. Making her present in the world was one of the most difficult things and one of the most important things.”
BioShock: Infinite releases in March next year. Stay tuned for more updates.