Konami And Kojima Need To Give Answers Regarding Cut Content In Metal Gear Solid 5: The Phantom Pain

And why the story is a big slap on the face of hardcore Metal Gear fans.

Posted By | On 15th, Sep. 2015 Under Article, Editorials | Follow This Author @GamingBoltTweet


Metal Gear Solid 5: The Phantom Pain is a fantastic game. Gameplay wise, it’s Hideo Kojima’s magnum opus. It’s an amazing title, one that needs to be played by everyone, Metal Gear fan or not. With that out of the way, Konami and Hideo Kojima owe it to the fans to give some answers regarding the cut content in the game.

Beware, spoilers below Ocelot’s awesome J.F. Rey Eyewear.

mgs5 pc 2

"You are some random MSF medic who all of a sudden became Big Boss’s best man and not only that, the medic also inherits Big Boss’ legendary sneaking tactics and combat capabilities all in a matter of minutes after being in the coma for nine years. How the hell something like that can happen?"

The Metal Gear Solid series has always been close to my heart and I have been waiting for The Phantom Pain for a long time. Kojima himself has been hyping up The Phantom Pain for years, claiming that it will finally close off the missing link to the rise of Outer Heaven and will showcase Big Boss’ fall from legendary status and his descent into villainy and madness. But what we got instead was an unwanted twist which raises more questions rather than answering them.

You play as Big Boss’ body double a.k.a. Big Medic in The Phantom Pain. You are some random MSF medic who all of a sudden became Big Boss’s best man and not only that, the medic also inherits Big Boss’ legendary sneaking tactics and combat capabilities all in a matter of minutes after being in the coma for nine years. How the hell something like that can happen? Ocelot reveals that the medic has all the memories of Big Boss through induced hypnotherapy which is understandable but those are only limited to memories not natural abilities like thinking like a soldier in the middle of the battlefield. 

I get that Kojima wanted to break the fourth wall with The Phantom Pain’s ending. But seriously, he kind of did that in Metal Gear Solid 2: Sons of Liberty with grace. Contrary to what many Metal Gear fans think, playing Raiden as the main hero was justified within the theme’s complex plot. Raiden was supposed to be the players themselves and demonstrate how anybody could be Solid Snake. Given the right situation, the right story, anybody can be shaped into Solid Snake, was one of the several themes of Sons of Liberty but the most important thing about about playing as Raiden was that the character had a strong development and reasoning behind it. Raiden is a rookie and as the game progresses, he earns experience and finally gets the job done. There is a proper arc to Raiden and the switch was relevant within the grand context of the game’s complex theme of memes and information control. Solid Snake, voiced by David Hayter, then delivers a fantastic monologue explaining to Raiden what the Big Shell incident should mean to him and how he should carry on with a new name and a clean slate. Although much of the ending of Sons of Liberty was left up to the player’s interpretation, it made sense since it gave a strong message…a message where players must think what they should pass to their future generations based on their past life experiences.

"In the mirror scene, Big Boss tells to the player a.k.a. Medic that they are both Big Boss and thanks the Medic for spreading his meme and legend. The game story ends. The problem with this approach is that once the story ends, I am back on Mother Base, fultoning out sheeps, Ocelot and Kaz are still irritating the hell out of me on radio and am still saving Quiet. The so called ending did not impact the story of Chapter 2 i.e. Race in anyway."

The Phantom Pain literally does the opposite. You are just thrown in to play as a nobody. The hilarious thing about the body double switch is that the big twist is revealed in the first few minutes of the game. Players are asked to enter their birth date and name…a straight rip off of the scene we saw in Sons of Liberty, and a dead give away that we are not playing as Big Boss. Why Kojima would give away his so called twist so early in the game is beyond me.

The entirety of Chapter 1, titled Revenge, is nothing short of spectacular except some ridiculous voice acting and poor character development of Skull Face. Given Skull Face’s atrocities in Ground Zeroes, I was expecting Kojima to show more of this character but instead one of the most mysterious characters in the Metal Gear universe became a parody of himself. Skull Face’s voice acting is comical, he has no character development at all, and guess what? He was behind Operation Snake Eater helping Snake to complete his goals further taking away from Big Boss’ so called legend.

Fortunately, fantastic performances by Troy Baker [Ocelot], Robin Atkin Downes [Kaz] and Christopher Randolph [Huey, except the unwanted scream of excitement after killing Skull Face: REVENGE!!!] keep up the game’s tension. And what should I say about Kiefer Sutherland’s role as Snake? All I can say is what a waste. Kojima not only wasted his potential but essentially made Snake a mute character, even in most cassette tapes he barely speaks. I get that he is not Big Boss but not even acknowledging what is going is beyond ridiculous. One of Chapter 1’s most pivotal scenes has Skull Face explaining Big Boss about his motives and we have Snake wondering what is for dinner tonight . He does not speak at all. I see no reason why Kojima replaced David Hayter. Hayter should have never been replaced as Snake. Period.

Coming back to the topic, so Skull Face dies at the end of Chapter 1, “Big Boss” extracts the Metal Gear and brings it back to Mother Base, signalling the start of Chapter 2. Unlike many other players out there, I liked Chapter 2. The experience was not close to the first one but most of the story missions were in the form of side ops which I thoroughly enjoyed. However there is no explanation regarding what happened to Liquid, the Metal Gear and his band of child soldiers.

"After completing a few side ops, Mission 46 got unlocked and then the player witnesses the truth. My problem with the ending is that it’s abrupt, unwanted and all of a sudden and it totally kills the experience I had in Mission 43. Those people actually died for someone who has a fake identity…who is not even Big Boss. "

Mission 43 titled Shining Lights, Even In Death although short was the highlight of The Phantom Pain. If nothing, Mission 43 made me aware that how loyal these people are to “Big Boss” and how their life means nothing when compared to the legend. After completing a few side ops, Mission 46 got unlocked and then the player witnesses the truth. My problem with the ending is that it’s abrupt, unwanted and all of a sudden and it totally kills the experience I had in Mission 43. Those people actually died for someone who has a fake identity…who is not even Big Boss. 

In the mirror scene, Big Boss tells to the player a.k.a. Medic that they are both Big Boss and also thanks the Medic for spreading his meme and legend. The game story ends. The problem with this approach is that once the story ends, I am back on Mother Base, fultoning out sheeps, Ocelot and Kaz are still irritating the hell out of me on radio and am still saving Quiet. The so called ending did not impact the story of Chapter 2 i.e. Race in anyway. Or I am perhaps misunderstanding the title Race, which was supposed to indicate the race to finish the game’s development, without caring about the game’s plot. Of course I am being sarcastic but at the same time I am disappointed. Chapter 2 does take some daring stance on the language themes but getting them locked behind parasites [the nanomachines of The Phantom Pain] was ridiculous.

In the new timeline, we witness a few story modifications. In 1995, Solid Snake never killed Big Boss, he actually killed us, Big Boss’ Phantom a.k.a. Venom Snake a.k.a. Big Medic. This single modification literally takes a bit from Solid Snake’s legend and is completely against what Big Boss said in the epilogue of the Guns of the Patriots, “You have already killed me twice, today will mark the third.” Some may argue that Big Boss was using a metaphor but honestly I don’t think he was. So Solid Snake fans…Solid Snake killed Big Boss just once not twice. Minus one to his legendary status…sigh.

"In Metal Gear Solid, Liquid reveals that how Big Boss never wanted him and how he has this hate for him. Turns out that was not the real Big Boss…it was the glorious Big Medic according to Chapter 51. This raises some big questions…was it Venom Snake who saved Naomi, Gray Fox and Sniper Wolf in the 1980s? It totally belittles Big Boss’s story arc. So NO! Chapter 51 does not fix a damn thing. It cannot possibly be the ending to The Phantom Pain."

Now maybe, just maybe…Kojima had a proper explanation to all of this hot mess. I recall Kojima saying that he was worried that the game might be too big for players to finish. As we all know Mission 51 Kingdom of Flies was supposed to expand on “Big Boss” and Liquid’s character development and story arc but that was removed. Some fans believe that Mission 51 is the true ending of the game and it may justify some of the game’s ridiculous plot. But no, it does not. In fact, it totally messes up what we know about Big Boss. In Metal Gear Solid, Liquid reveals that how Big Boss never wanted him and how he has this hate for him. Turns out that was not the real Big Boss…it was the glorious Big Medic according to Chapter 51. This raises some big questions…was it Venom Snake who saved Naomi, Gray Fox and Sniper Wolf in the 1980s? It totally belittles Big Boss’s story arc. So NO! Chapter 51 does not fix a damn thing. It cannot possibly be the ending to The Phantom Pain.

Furthermore, we also reported that the game was supposed to have a new chapter altogether. In short we not only got a twist that nobody asked for but we also received a unfinished game in terms of story. Maybe Chapter 3, titled Peace, fixed up the mess of Chapter 2’s ending. We may never know. So the big question. Whose fault is it? It’s the fault of Kojima first and then Konami. Kojima has been riding the hype train for five years…this game has been in development for five freaking years and maybe Konami just got fed up and decided to release an unfinished game instead. It must be noted that Kojima was not only the director, he was also the producer of The Phantom Pain and it was his duty to finish the game on time. In an age where we are seeing awesome AAA games with quick development cycles, it’s shocking that in five years, Kojima was not able to release a single finished game. Konami could have handled the situation better instead of forcing out an incomplete and unfinished game. But they knew the hype was too high and that the game would do well regardless of its current story state.

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"Konami and Kojima owe it to the fans to at least acknowledge that they messed up. They shipped an unfinished game, that is the truth. They owe it to me and several other fans who have been waiting for years to see the game’s story connect every other dot in the series’ convoluted plot line. We never asked for a fifth Snake, we never asked for a body double…all we wanted to see was a serious story of revenge and Big Boss’ descent into madness."

Konami and Kojima owe it to the fans to at least explain why they messed up. They shipped an unfinished game, that is the truth. They owe it to me and several other fans who have been waiting for years to see the game’s story connect every other dot in the series’ convoluted plot line. Fans never asked for a fifth Snake, fans never asked for a body double…all we wanted to see was a serious story of revenge, Big Boss’ descent into madness and the formation of Outer Heaven.

It must be noted that edits happen in all types of content and not necessarily only in video games…but the level of stuff that has been edited out in The Phantom Pain and how it possibly connects to the story line is downright surprising. Despite all of the story shortcomings and cut content, lets just sit back and imagine what the game would have been if Konami and Kojima cared about the game’s original vision. The funny thing is that despite all of this…The Phantom Pain is a strong and a deserving contender for the game of the year.

In the end, Metal Gear Solid 5 lived up to its name. The Phantom Pain of getting an excellent yet unfinished Metal Gear Solid game.

You feel it too? Don’t you?

The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


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  • WitWolfy

    VIVA!!!! We got screwed.

  • Hermione Granger

    i give you answers…. it was released unfinished and broken(day one bug fix patch and cut content) with microtransactions. now this is how they do aaa 60 dollars games in 2015. cut content sold as dlc later and microtransactions.. its sad but its the reality, do you have to support this?.. heck no!.. garbage productions and products like this will never get my money!. enough is enough and it dont help the game is a masterpiece, when everything else is rotten. gamers must set the foot down and speak up, about all this bs that is happening to our hobby. these developers/publishers are here because of us, then they will also have to do what we want… release finished games not broken, no microtransactions, no content cut out and sold as dlc, no always online drm, no exploitative pre-order deals!… you want the change, then dont pay the developers/publishers and they will have to do as we say. its that easy… if you are a gamer and throw money at anything, then you will just end up getting more garbage and bs and exploited for your money. thats the facts…

    • ChatWraithShichi

      Shut up hermione, go back to the common room and conjure me some butterbeer.

    • Hermione Granger

      get outta here troll!

    • ChatWraithShichi

      Troll’s in the dungeon, actually.

  • Boldizar

    Great article. The only problem I have is that no unfinished game should be a contender for GOTY. One of the biggest problems with the reception of this game is that it isn’t a broken complete game, it’s an incomplete game that works really well; the same level of crap. Because of this many people are ignoring, and even defending, the fact that this game is still severely unfinished.

  • Sly

    Sounds like someone didn’t listen to the tapes. Skull Face has character development but the problem is with the way it’s presented; after his death. This is supposed to represent the “Phantom Pain” aka the damage that one has left after death.

  • V3

    Konami doesn’t owe anyone anything, take what you get and enjoy it.

    • Hudson Bennett

      Is Konami doing a public service or something? If they release an unfinished product people are going to call your precious game out. Deal with it.

    • V3

      It’s only “unfinished” in the eyes of people who were expecting more. Whatever state Konami put it out is it’s finished state – for better or worse. The only people who will have to “deal with it” are the entitled masses craving for more, because there won’t be.

    • Hudson Bennett

      You can stop being pedantic, when there several story and gameplay elements obviously left out and put on a collector’s disc it’s obviously unfinished.

      Don’t worry though, you can keep being a corporate zombie who eats up everything Konami takes without getting in the way of actually productive conversation.

    • the game is unfinished… that’s the only true… and they stop developing it in the second chapter… so, konami demand the team to finish it, they just use the same missions of chapter 1… in the files are a tittle screen for a chapter 3!!! so is not just unfinished, we have less than the 50% of the game!

      The gameplay is amazing! but if you compare every metal gear to this one, this is not metal gear… and I don’t care… I love it anyway!!! (I stop CS:GO just to play this!!! CS:GO DUDE!!!) but Metal Gear is one of my favs since NES!!!! and the epicnes of every Solid game is NOT here… no epic bosses, no epic fights, no epic at ALL!!!!… and all of that is just because we just play the introduction of the story… the first chapter… that’s all…

    • V3

      It’s finished. Get over it.

  • NanoNanoNanoNano NanoNanoPants

    Maybe if you think deeper into the way it is presented and the order in which things are revealed you would understand the story better. I think the story was well made and executed with some excellent story telling.

  • ChatWraithShichi

    Could a moderator explain why my opinion was deleted?

    It’s a little disappointing to see that you can’t handle criticism.

    I’ll just retype it in abridged form then:

    Expecting every story to be revealed the way you want to, or being disappointed or saying “They tricked us with the trailers!” is extremely entitled. No creator, ever, no matter how many fans or reputation, owes any kind of fanservice or precipitation of their expectations.

    True, the trailers were a bit of a misdirect, and we got a different story than they showed, but that has always been kojima’s way. Moreover, demanding that they put cut content back in is not your decision. Kojima productions, before it was dissolved, gave up vacations and self respect to try to get this game to release on time, and if Kojima was happy with its outcome, then that’s it. You don’t get to go back and demand changes.

    You don’t get to “demand answers”. That’s what the rest of the series is for, and for all intents and purposes, MGS4 was supposed to be the original end of it. If you don’t like MGSV, remove it from your considered canon, and the story is just as intact as it was before.

    People demanded less cutscenes, less story heaviness, and more gameplay, and got that. I’ve seen an immense amount of complaining in online journalism about how everyone got what they wanted. It isn’t the developers fault that players are so fickle.

    • PRDX4

      It’s Kojima’s job to make complete games that don’t leave glaring plot holes and to find a good balance between gameplay and story. To say that it’s “entitled” to “demand answers” to questions that should have been is extremely stupid, and to blame us for his shortcomings is ludicrous.

    • ChatWraithShichi

      Considering that he invented the plot, I’m pretty sure he has every deciding power over it. Can you tell me more about what plot holes you’re referring to, or what information is missing?

      There is a great balance between gameplay and story, namely that both are optional. A large part of the game is focused on the sandbox experience, allowing player-created moments, rather than the static, directed ones.

      To act entitled and demand “more” is a huge problem. How many stories really tie up all loose ends? Would that have made the game better to leave no more room to wonder? Begging for that is absolutely childish. The fact of the matter regardless is that you aren’t likely to get any more answers from Kojima himself.

      I’ve now put in over a hundred hours into the game and I’m only up to mission 16. I’ve played and replayed and done side missions and customized to my hearts content, and I’m not even halfway yet.

      I’ve watched gameplay videos and playthroughs and analyses and understand the story completely, and in no way do I feel let down. What more do you want? Rather, why do you still want more?

      That’s not blaming anyone for shortcomings. That doesn’t even make sense. What “shortcomings” are there, and how could the player possibly be responsible? It’s a matter of perception. Players are never satisfied. Either the graphics aren’t polished enough, they weren’t given enough fanservice, or how players wanted less cutscenes and had their Codec backstory changed to optional cassette tapes, but then complained that there wasn’t a codec.

      This game is awesome, for all kinds of reasons. I haven’t seen a glitch (aside from the quiet save bug, which is now fixed), and there hasn’t been a single moment when I was bored. Trying to create faults where there are none is what’s obnoxious.

    • Hudson Bennett

      “I’ve now put in over a hundred hours into the game and I’m only up to mission 16.”

      Ah, now I see why you’re actually trying to defend an unfinished story. You haven’t even beaten the game yourself yet. Jesus.

    • Kevin

      Although I agree with you that fans are never completely happy, I think it is disgusting that you would defend a game (that has made its name through its storytelling) being incomplete, It is obvious that the story was cut and that is wrong. I don’t care what excuses you throw out. We the fans are spending money on their “finished” product, so we have EVERY right to criticise it in any way, shape or form, and the fact you would brand people as “entitled”, “childish” and “obnoxious” because they are expressing their issues with a game is just plain wrong.

      I am not saying that the game in itself is awful, in fact I think that the gameplay, graphics and even the engine is amazing. But not just me, a lot of fans were let down by the story of this game, not only trailers but even ground zeroes was setting up for such a good story and it was just the opposite. I will say that some missions were great, mainly from chapter 1 and the odd one from chapter 2, but overall this game felt like it was more of an arcade game, broken into small levels, breaking the movie feel of the previous titles and that for a metal gear solid game is just plain idiotic in my opinion.

      Just one final comment, you said that there wasn’t a moment you havent been bored, do you not think that the motherbase is just plain boring and lifeless, other than the odd shooting challenge and hitting your own staff members while they are saluting you, what else is there to do? I found that pretty boring, or if you were exploring throughout the open world, did you not feel that the lack of patrols or NPC’s in general outside of checkpoints or towns in a supposed warzone is not only confusing but stupid….. I personally found that boring and after a while I just started jumping in the helicopter and fast travelling to another mission. I personally prefer all the other Metal Gear Solid games to this one solely because of their storytelling, and its such a shame because you wont believe how excited I was when this game was announced, and i have been following it for years.

      I hope that Konami and Kojima both acknowledge that their game was cut and at least explain what made them make that decision (extremely doubtful), instead of just throwing what they had on a special edition and sell it.

    • ChatWraithShichi

      The crux of the issue is that you’re judging something as “incomplete” when you have no true basis for knowing what was and wasn’t left on the cutting room floor.

      If that’s what you really mean, then every movie you’ve ever seen in theaters has been incomplete. Things were cut because the director deemed it fit to do so.

      https://www.youtube.com/watch?v=y3RL3VFbjxY

      here’s a really good commentary from one of the Mega64 guys that hits it pretty nail-on-the-head.

  • All this sounds a lot like Destiny when people glitched there way into unfinished areas that were meant to open in later DLC content and player complained that Bungie screwed everyone over by not adding these parts at launch. Launching this game on PC was a mistake. PC players just dig through the files and spoil content that’s supposed to be hidden or unlocked at a later point. Its been only 2 weeks and we have no idea what DLC plans Konami has other than MGO3. So everyone just put away your pitchforks for now and see how this plays out.

  • Edohiguma

    “Konami and Hideo Kojima owe it to the fans to give some answers regarding the cut content in the game.”

    No they don’t. They owe you absolutely nothing. Now get over it you over entitled crybabies.

  • Big Boss

    I don’t think you talked about “The Missing Link?

  • Triggerpigking

    I don’t get why people are complaining about the medics abilities, for one we don’t even know if he’s on par with the boss’s sneaking abilities and we also know he was trained by the boss and one of his best men, if raiden can take down a group of metal gears i’m sure one of big boss’s best could too.

  • Ivan Nero Trevino

    This article couldve been avoided had you actually listened to the tapes which comprise a giant bulk of the story. Big Boss still did everything he did. The medic was the best soldier Big Boss had next to him. Snake killing Venom doesn’t make his actions less meaningful. Its still just as great; did you not see what Venom did in the game? Seriously.. And as far as I’m concerned and Kojima too, Venom is Big Boss. Big Boss is more than a person; venom and John both make up the entity known as Big Boss. Venom is not a nobody. Everything he does is still meaningful in the game. The point is for you to still think of him as Big Boss. Everything you did was what he would’ve done if he could be at 2 places at once. He THANKS you for it too. And the parasite stuff was great. Used as metaphors and as a physical entity within not just the game but mankind as a whole. You wouldve only known the twist at the beginning for sure if you beat the game or were spoiled.

    • Noel

      Serious question, wasn’t Naked Snake’s real name Jack rather than John?

    • Ivan Nero Trevino

      It’s John. But Jack is another way of saying it. like Bill is to William

  • Andy

    “In an age where we are seeing awesome AAA games with quick development cycles, it’s shocking that in five years, Kojima was not able to release a single finished game.”

    This is utter bolloks. Name one good AAA game that had a 1 year development cycle.. There are none. 1 year AAA games are packed with bugs and even less story content than the first chapter in MSGVTPP.

    Just look at how long fallout 4 or skyrim was/is in development… And those are/will be good games.

    For a company that shilled silent hill for a pachinko app, i just cant side with them.

  • Em_ptySkin

    with luck MGO will add *something*. It *has* to…

  • Jacob Young

    the author of this article is an absolute joke.

  • Chico Ribeiro

    This article just described how awesome the ending is. The author complains that “we never asked” this and that. And that´s absolutely right. Kojima has again delivered something we did not asked for. And also something we did not expect at all.

    Kojima shows so much love for the fans. Like in MGS4 when he let us ride Rex in Shadow Moses. Now he placed us in Big Boss´s shoes, acknowleging us for all the time spent in his epic pentalogy (plus Peace Walker).

    Not a lot of creators can thrash our expectations so badly and still deliver a top notch interactive experience that is mind provoking and a joy to play.

  • Sagger

    This is a decent article and I enjoy the general sentiment of it, but I still can’t help but to feel how misguided it is despite its intention seemingly being good. I think all of us are feeling some sort of phantom pain in varying degrees when it comes to playing metal gear solid five. That being said, Based off what you typed, you clearly are going out of your way to find critical issu. On multiple occasions you identify occurrences within the video game, then you make the direct correlation that a certain thing occurring is there for problematic, when in fact that’s not even true.

    Although story is obviously important, MGSV is essentially a console version of Peace Walker and Peace Walker was great. Sure, MGSV isn’t as hashed out as PW but it’s upgrades are an industry inspiration. MGSV Also definitely reminded me of why I like videogames, much of which I’ve been avoiding to play lately because most of them are boring.

    Lastly, it seems that you don’t take into account how antiquated your ideas are. Bigboss is a legend, but a lot of legends are fictitious and exaggerated. They even say this in MGS4 when you first meet Big Mama.

    Secondly, the fact you limit Big Bosses accomplishments to Big boss and get upset when it’s not big boss goes against MGS1s message that genes aren’t the only determining factor and MGS2 where memes can create more solid snakes. In MGSVs case, entire personas can be created. This is in the universe where is surgically attached arm can somehow take over personalities. This is in fact the one aspect but I still like the least in the entire running of the metal gear series

    Anyway, MGSV should have been tweaked and had more content but it is what it is. And it’s One of those rare moments where it’s not a problem with the gameplay that’s present, we are all experiencing phantom pain with the cut the content and the story that didn’t meet our expectations. But when you take a step back and look at this game all over, other then the gross lack of dialogue by venom snake The game is far from bad

  • I’m still playing MGSV (about 430 hours or so), but I am also replaying Peace Walker and, I have to say…technical achievements and open-world aside, PW is the better Metal Gear game. It brings in the MB management, army-building mechanics, puts the long codecs and cutscenes into tapes to make them optional, etc, but is still a real MGS game, with the classic narrative flow and wackiness. MGSV, for all its excellence on so many levels, is more like a spinoff or side-game, even more so than Metal Gear Rising: Revengeance, which notably still had real codecs and a real support team with personalities and their own little story arcs, connections with personal, psychological stories as well as larger political and philosophical themes.

    MGSV is one of the best video games ever made, in one way, and I play it every day and love it…but it is not the best Metal Gear game. It is great partially because of its connections to the other games, and their lesser graphics and controls can’t dim their greatness. Since launch, I have replayed Snake Eater and MGR, and am now replaying PW, and it is the content of those that informs MGSV and makes it be anything but a shell. It can’t stand on its own.

    Loyalty to the end. You’re all diamonds.
    O7

  • PopCultureSymphony

    “Why Kojima would give away his so called twist so early in the game is beyond me.”

    He didn’t, idiot. With no context, no one could possibly guess the twist.

  • PopCultureSymphony

    “Nobody asked for” this idiotic article, but here it is.


 

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